通过神经心理学任务EPELI评估虚拟现实中的目标导向行为:儿童更喜欢头戴式显示器,但平面屏幕为远程测试提供了可行的性能测量

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
E. Seesjärvi, M. Laine, Kaisla Kasteenpohja, J. Salmi
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引用次数: 1

摘要

背景和目的:EPELI (Executive Performance of Everyday LIving)是一项虚拟现实(VR)任务,旨在研究儿童在日常生活环境中的目标导向行为。在这项研究中,我们让72名正常发育的9到13岁的儿童玩《EPELI》,其中一个是使用头戴式显示器(HMD)的沉浸式版本,另一个是使用平面屏幕显示器(FSD)的非沉浸式版本,以平衡的顺序,看看这两个版本是否产生相似的结果。采用家长评定执行功能行为评定量表(BRIEF)对儿童的日常执行功能进行评估。为了评估EPELI在线测试的适用性,一半的平板显示版游戏玩法远程进行,其余在实验室进行。结果:所有的EPELI绩效指标在不同版本之间具有相关性。在两种版本中,儿童的表现基本相似,但在总分、任务效能和基于时间的前瞻记忆得分的测量中发现了反映FSD-EPELI更高表现的小影响。儿童在FSD-EPELI中更积极地监测时间。虽然孩子们对两个版本的存在感和可用性评价都很好,但大多数孩子更喜欢HMD-EPELI,并评价其环境更具参与性和现实性。两个版本的界面质量问题都可以忽略不计。在FSD-EPELI的家庭评估和实验室评估之间没有发现任务表现或主观评价的差异。在两个EPELI版本中,第一次评估的疗效测量与BRIEF相关,而第二次评估的疗效测量与BRIEF无关。这就提出了关于执行功能任务和问卷之间联系的稳定性的问题。结论:HMD和FSD版本的EPELI都是评估儿童目标导向行为的有效工具。虽然HMD版本提供了更身临其境的用户体验和自然的运动跟踪,但FSD版本可以最大限度地提高可扩展性、可达性和成本效益,因为它可以与普通硬件和远程使用。综上所述,这些发现突出了HMD和FSD版本在认知复杂的VR任务中的相似之处,但也强调了这些常见呈现模式的特定优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessing goal-directed behavior in virtual reality with the neuropsychological task EPELI: children prefer head-mounted display but flat screen provides a viable performance measure for remote testing
Background and objective: EPELI (Executive Performance of Everyday LIving) is a Virtual Reality (VR) task that was developed to study goal-directed behavior in everyday life contexts in children. In this study, we had 72 typically developing 9- to 13-year-old children to play EPELI with an immersive version implemented with a head-mounted display (HMD) and a non-immersive version employing a flat screen display (FSD) in a counterbalanced order to see if the two versions yield similar results. The children’s everyday executive functions were assessed with the parent-rated Behavior Rating Inventory for Executive Functions (BRIEF) questionnaire. To assess the applicability of EPELI for online testing, half of the flat screen display version gameplays were conducted remotely and the rest in the laboratory. Results: All EPELI performance measures were correlated across the versions. The children’s performance was mostly similar in the two versions, but small effects reflecting higher performance in FSD-EPELI were found in the measures of Total score, Task efficacy, and Time-based prospective memory score. The children engaged in more active time monitoring in FSD-EPELI. While the children evaluated the feeling of presence and usability of both versions favorably, most children preferred HMD-EPELI, and evaluated its environment to be more involving and realistic. Both versions showed only negligible problems with the interface quality. No differences in task performance or subjective evaluations were found between the home-based and laboratory-based assessments of FSD-EPELI. In both EPELI versions, the efficacy measures were correlated with BRIEF on the first assessment, but not on the second. This raises questions about the stability of the associations reported between executive function tasks and questionnaires. Conclusions: Both the HMD and FSD versions of EPELI are viable tools for the naturalistic assessment of goal-directed behavior in children. While the HMD version provides a more immersive user experience and naturalistic movement tracking, the FSD version can maximize scalability, reachability, and cost efficacy, as it can be used with common hardware and remotely. Taken together, the findings highlight similarities between the HMD and FSD versions of a cognitively complex VR task, but also underline the specific advantages of these common presentation modes.
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CiteScore
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