基于卡通动画的下腰痛自我护理应用程序的开发和可行性测试-一项试点研究

Q4 Medicine
C. Mbada, T. Isatayo, J. Omole, A. Odole, O. Ayanniyi, Olumide Dada, I. Gambo, C. Fatoye, A. Ademoyegun, O. A. Sonuga, F. Fatoye
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引用次数: 0

摘要

目的:使用动画漫画进行疼痛管理是一个新兴领域,然而,没有研究将其作为腰痛(LBP)康复的数字平台进行探索。本研究旨在开发和评估基于动画卡通的LBP自我护理(ACBSC)应用程序的可行性,并研究应用程序评分参数与患者疼痛之间的相关性。方法:本研究分为开发和可行性测试两个阶段。ACBSC应用程序的开发基于Mckenzie的机械诊断和治疗(MDT)扩展协议以及背部卫生,遵循标准迭代和原型制作过程。连续28例基于MDT筛选算法的“方向偏好”延伸的慢性非特异性LBP患者参与了可行性阶段。参与者每周使用三次基于卡通的应用程序,持续两周。使用系统可用性量表和移动应用程序评级量表,根据可用性、满意度和用户体验来评估结果。采用四重视觉模拟量表评估受试者的疼痛强度。结果:在统一的20分制中,功能性(15.4±2.41)和美观性(14±2.00)对应用程序参数的客观质量评分最高和最低。应用程序的客观质量评分为16.9±1.97,主观质量评分为15.6±2.42。总影响和可用性得分分别为24.1±3.39(满分30分)和27.8±3.09(满分50分)。参与者报告说,背部护理卡通应用程序主要影响正念/冥想/放松(42.9%),增加幸福感/幸福感(46.4%),导致行为改变(60.7%),并以身体健康为目标(100%)。受试者的疼痛特征与app评分参数之间无显著相关性(p < 0.05)。结论:基于动画动画的腰痛自我护理app具有中高的可用性、功能性、美观性和质量评价,可作为一款有效的长期腰痛自我管理手机app。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development and Feasibility Testing of an Animated Cartoon-Based Self-Care Application for Low-Back Pain – a Pilot Study
Objectives: Use of animated cartoon for pain management is an emerging area, however, no study have explored it as a digital platform for rehabilitation of low-back pain (LBP). This study was aimed to develop and evaluate the feasibility of an animated cartoon-based self-care (ACBSC) app for LBP, and to examine the correlation between the app rating parameters and patients’ pain. Methods: This two-phase study comprised a development and feasibility testing components. Development of the ACBSC app was based on Mckenzie’s Mechanical Diagnosis and Therapy (MDT) extension protocolplus back hygiene following standard iteration and prototyping process. Twenty-eight consecutive patients with chronic non-specific LBP with 'direction Preference’ for extension based on the MDT screening algorithm participated in the feasibility phase. The participants utilized the cartoon-based app thrice weekly for two weeks. Outcomes were assessed in terms of usability, satisfaction and user’s experience using the system usability scale and mobile application rating scale. Quadruple visual analogue scale was used to assess pain intensity of the participants. Results: On a unified scale of 20, functionality (15.4 ± 2.41) and aesthetics 14 ± 2.00 had highest and least objective quality rating on the app parameters. Total objective and subjective quality rating of the app was 16.9 ± 1.97 and 15.6 ± 2.42 respectively. Total impact and usability score was 24.1 ± 3.39 (out of 30) and 27.8 ± 3.09 (out of 50). Participants reported that back care cartoon app mostly affect mindfulness/meditation/relaxation (42.9%), increases happiness/well-being (46.4%), leads to behavioural change (60.7%) and targets physical health (100%). There was no significant correlation between participants’ pain characteristics and app rating parameters (p>0.05). Conclusion: The animated cartoon-based self-care LBP app has moderate to high usability, functionality, aesthetics and quality rating, and may serve as an effective mobile-app for self-management of long-term LBP.
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来源期刊
Rehabilitacja Medyczna
Rehabilitacja Medyczna Medicine-Rehabilitation
CiteScore
0.30
自引率
0.00%
发文量
26
审稿时长
19 weeks
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