一种通过声音效果传达物质感觉的方法的研究

IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Zhexuan Wu, Wang Zhong
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引用次数: 0

摘要

材料音效广泛应用于虚拟现实和游戏中,向观众传达特定的物质感觉,提高沉浸体验。然而,对声效引起的物质感觉的参数化控制还缺乏系统的研究。本文提出了一种从音高、波形、衰减时间和人工谐波等参数控制的声音设计新方法。声学语义实验表明,仅用听觉线索,这些声音效果就能以78%的理解率传达虚拟物质的感觉。这项研究可以拓宽我们对音效、音乐制作及相关学科的思考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on a method of conveying material sensations through sound effects
Material sound effects are widely used in virtual reality and games to convey specific material sensations to the audience and improve the immersion experience. However, systematic research on parametrically controlling the material sensations evoked by sound effects is lacking. This study presents a new method of sound design regarding the control of parameters – pitch, waveform, attenuation time and artificial harmonics. The acoustic semantic experiments demonstrate that these sound effects can convey virtual material sensations with a 78% understanding rate with only auditory cues. This study can broaden our thinking regarding sound effects, music production and related disciplines .
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来源期刊
Journal of New Music Research
Journal of New Music Research 工程技术-计算机:跨学科应用
CiteScore
3.20
自引率
0.00%
发文量
5
审稿时长
>12 weeks
期刊介绍: The Journal of New Music Research (JNMR) publishes material which increases our understanding of music and musical processes by systematic, scientific and technological means. Research published in the journal is innovative, empirically grounded and often, but not exclusively, uses quantitative methods. Articles are both musically relevant and scientifically rigorous, giving full technical details. No bounds are placed on the music or musical behaviours at issue: popular music, music of diverse cultures and the canon of western classical music are all within the Journal’s scope. Articles deal with theory, analysis, composition, performance, uses of music, instruments and other music technologies. The Journal was founded in 1972 with the original title Interface to reflect its interdisciplinary nature, drawing on musicology (including music theory), computer science, psychology, acoustics, philosophy, and other disciplines.
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