软件网络分布式资源分配与编排的博弈论方法

IF 13.8 1区 计算机科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Salvatore D’oro, L. Galluccio, S. Palazzo, G. Schembra
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引用次数: 43

摘要

网络的软件化可以简化网络功能的部署、配置和管理。软件定义的网络支持更灵活和动态的网络资源分配和管理,这是推动这种演变的动力。网络资源的有效分配和编排对这一软件化过程至关重要,已经提出了许多集中的解决方案。但是,它们很复杂,并且存在可伸缩性问题。因此,分布式解决方案是首选,但为了有效,应该迅速收敛于平衡解决方案。在本文中,我们着重于使分布式资源分配和编排成为一种可行的方法,并证明了相关机制的收敛性。具体来说,我们利用博弈论来模拟请求网络功能的用户和提供这些功能的服务器之间的交互。因此,我们提出了一个两阶段的Stackelberg游戏,其中服务器作为游戏的领导者,用户作为追随者。服务器有利益冲突,并试图最大化他们的效用;另一方面,用户使用复制者行为,并试图模仿其他用户的决策来提高自己的利益。该框架证明了均衡的存在性和唯一性,并提出了收敛到该均衡的学习机制。数值结果表明了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Game Theoretic Approach for Distributed Resource Allocation and Orchestration of Softwarized Networks
Softwarization of networks allows simplifying deployment, configuration, and management of network functions. The driving force toward this evolution is represented by software defined networking that allows more flexible and dynamic network resource allocation and management. The efficient allocation and orchestration of network resources is of extreme importance for this softwarization process, and many centralized solutions have been proposed. However, they are complex and exhibit scalability issues. So, distributed solutions are to be preferred but, in order to be effective, should quickly converge towards equilibrium solutions. In this paper, we focus on making distributed resource allocation and orchestration a viable approach, and prove convergence of the relevant mechanisms. Specifically, we exploit game theory to model interactions between users requesting network functions and servers providing these functions. Accordingly, a two-stage Stackelberg game is presented, where servers act as leaders of the game and users as followers. Servers have conflicting interests and try to maximize their utility; users, on the other hand, use a replicator behavior and try to imitate other user’s decisions to improve their benefit. The framework proves the existence and uniqueness of an equilibrium, and a learning mechanism to converge to such equilibrium is proposed. Numerical results show the effectiveness of the approach.
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来源期刊
CiteScore
30.00
自引率
4.30%
发文量
234
审稿时长
6 months
期刊介绍: The IEEE Journal on Selected Areas in Communications (JSAC) is a prestigious journal that covers various topics related to Computer Networks and Communications (Q1) as well as Electrical and Electronic Engineering (Q1). Each issue of JSAC is dedicated to a specific technical topic, providing readers with an up-to-date collection of papers in that area. The journal is highly regarded within the research community and serves as a valuable reference. The topics covered by JSAC issues span the entire field of communications and networking, with recent issue themes including Network Coding for Wireless Communication Networks, Wireless and Pervasive Communications for Healthcare, Network Infrastructure Configuration, Broadband Access Networks: Architectures and Protocols, Body Area Networking: Technology and Applications, Underwater Wireless Communication Networks, Game Theory in Communication Systems, and Exploiting Limited Feedback in Tomorrow’s Communication Networks.
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