设计人物角色——新的方式,新的背景

Lene Nielsen
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引用次数: 11

摘要

自20世纪90年代末诞生以来,设计人物角色一直被认为是一种设计工具,可以促进不同用户群体的创意和同理心。该方法起源于软件开发,并自其唆使以来成为许多设计学科和过程中广泛采用的方法,例如IT产品的创新和构思,用户体验设计,敏捷系统开发,沟通和营销(Nielsen 2012;Pruitt & Grudin 2003)。为了让产品设计更贴近用户的日常生活,设计人物角色是一种捕捉用户和客户日常体验和需求的手段。在设计过程中,专注于用户或客户与设计师的艺术理解是相反的,设计师通过对材料和形式的实验,获得灵感来创造独特的产品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DESIGN PERSONAS – NEW WAYS, NEW CONTEXTS
Design personas have, since their origins in the late 1990s, been recognised as a design tool to foster ideation and empathy with different user groups. The method originates from software development and has since its instigation become a widespread method adopted in many design disciplines and processes, such as innovation and ideation of IT products, User Experience design, agile systems developing, communication, and marketing (Nielsen 2012; Pruitt & Grudin 2003). To get product design closer to the everyday lives of the users, design personas are a means to capture the everyday experiences and needs of users and customers. Focusing on the user or customer in the design process is in opposition to an artistic understanding of the designer as someone who, by experimentation with materials and form, gets inspiration to create unique products.
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