投稿人备注:第32卷,第2期,2022年1月

IF 0.2 4区 社会学 0 HUMANITIES, MULTIDISCIPLINARY
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引用次数: 0

摘要

摘要:本文通过考虑游戏中的搞笑神器,构建了电子游戏中的垃圾逻辑。这篇文章将电子游戏垃圾定义为那些在图像上比其搞笑功能的执行寿命长得多的东西,将垃圾与现实世界中的垃圾区分开来,比如马里奥赛车的香蕉皮,以及仅仅是装饰性的东西。它还解决了技术能力与生成垃圾景观的图形逼真度之间的相关性。从《超级马里奥兄弟》到《上古卷轴5:天际》等电子游戏,本文的哲学、技术和艺术历史方法脱离了叙事学和垃圾研究,为进一步探究提供了一个前导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Notes on Contributors: Volume 32, Number 2, January 2022
Abstract:This article works out a logic for trash in videogames through its consideration of the ludic artifact. Defining videogame trash as that which graphically outlives the execution of its ludic function, the essay distinguishes trash from objects that signify as real-world refuse, like Mario Kart’s banana peels, and the merely decorative. It also addresses the correlation between technical capability and a graphic verisimilitude that generates trashscapes. Examining videogames from Super Mario Bros. to The Elder Scrolls V: Skyrim, this article’s philosophical, technical, and art-historical approach departs from narratology and garbage studies to offer a prolegomenon for further inquiry.
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来源期刊
POSTMODERN CULTURE
POSTMODERN CULTURE HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.30
自引率
0.00%
发文量
11
期刊介绍: Founded in 1990 as a groundbreaking experiment in scholarly publishing on the Internet, Postmodern Culture has become a leading electronic journal of interdisciplinary thought on contemporary culture. PMC offers a forum for commentary, criticism, and theory on subjects ranging from identity politics to the economics of information.
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