投稿人备注:第32卷,第2期,2022年1月

IF 0.2 4区 社会学 0 HUMANITIES, MULTIDISCIPLINARY
{"title":"投稿人备注:第32卷,第2期,2022年1月","authors":"","doi":"10.1353/pmc.2022.0000","DOIUrl":null,"url":null,"abstract":"Abstract:This article works out a logic for trash in videogames through its consideration of the ludic artifact. Defining videogame trash as that which graphically outlives the execution of its ludic function, the essay distinguishes trash from objects that signify as real-world refuse, like Mario Kart’s banana peels, and the merely decorative. It also addresses the correlation between technical capability and a graphic verisimilitude that generates trashscapes. Examining videogames from Super Mario Bros. to The Elder Scrolls V: Skyrim, this article’s philosophical, technical, and art-historical approach departs from narratology and garbage studies to offer a prolegomenon for further inquiry.","PeriodicalId":55953,"journal":{"name":"POSTMODERN CULTURE","volume":null,"pages":null},"PeriodicalIF":0.2000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Notes on Contributors: Volume 32, Number 2, January 2022\",\"authors\":\"\",\"doi\":\"10.1353/pmc.2022.0000\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract:This article works out a logic for trash in videogames through its consideration of the ludic artifact. Defining videogame trash as that which graphically outlives the execution of its ludic function, the essay distinguishes trash from objects that signify as real-world refuse, like Mario Kart’s banana peels, and the merely decorative. It also addresses the correlation between technical capability and a graphic verisimilitude that generates trashscapes. Examining videogames from Super Mario Bros. to The Elder Scrolls V: Skyrim, this article’s philosophical, technical, and art-historical approach departs from narratology and garbage studies to offer a prolegomenon for further inquiry.\",\"PeriodicalId\":55953,\"journal\":{\"name\":\"POSTMODERN CULTURE\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"POSTMODERN CULTURE\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1353/pmc.2022.0000\",\"RegionNum\":4,\"RegionCategory\":\"社会学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"HUMANITIES, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"POSTMODERN CULTURE","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/pmc.2022.0000","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

摘要

摘要:本文通过考虑游戏中的搞笑神器,构建了电子游戏中的垃圾逻辑。这篇文章将电子游戏垃圾定义为那些在图像上比其搞笑功能的执行寿命长得多的东西,将垃圾与现实世界中的垃圾区分开来,比如马里奥赛车的香蕉皮,以及仅仅是装饰性的东西。它还解决了技术能力与生成垃圾景观的图形逼真度之间的相关性。从《超级马里奥兄弟》到《上古卷轴5:天际》等电子游戏,本文的哲学、技术和艺术历史方法脱离了叙事学和垃圾研究,为进一步探究提供了一个前导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Notes on Contributors: Volume 32, Number 2, January 2022
Abstract:This article works out a logic for trash in videogames through its consideration of the ludic artifact. Defining videogame trash as that which graphically outlives the execution of its ludic function, the essay distinguishes trash from objects that signify as real-world refuse, like Mario Kart’s banana peels, and the merely decorative. It also addresses the correlation between technical capability and a graphic verisimilitude that generates trashscapes. Examining videogames from Super Mario Bros. to The Elder Scrolls V: Skyrim, this article’s philosophical, technical, and art-historical approach departs from narratology and garbage studies to offer a prolegomenon for further inquiry.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
POSTMODERN CULTURE
POSTMODERN CULTURE HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.30
自引率
0.00%
发文量
11
期刊介绍: Founded in 1990 as a groundbreaking experiment in scholarly publishing on the Internet, Postmodern Culture has become a leading electronic journal of interdisciplinary thought on contemporary culture. PMC offers a forum for commentary, criticism, and theory on subjects ranging from identity politics to the economics of information.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信