{"title":"寻找尼莫的空间:定义和探索跨媒体旅游","authors":"R. Garner","doi":"10.18573/jomec.195","DOIUrl":null,"url":null,"abstract":"This article proposes the concept of transmedia tourism as a term that can account for the ever-increasing intersections between the ‘experience economy’ (Pine and Gilmore 2011), convergence culture (Jenkins 2006) and the tourism sector. Transmedia tourism therefore involves examining the variety of forms of spatialized experiences derived from media properties alongside the myriad ways in which digital media technologies is being incorporated into these practices. The concept arises out of and builds upon critiques of existing terminology for studying media tourism offered by Sue Beeton (2005) and Maria Mansson (2011). Key arguments include exploring the opportunities for world-building offered by different attractions and mapping the intertextual spread of transmedia content into the tourism sector across both virtual and physical spaces and official, unofficial and unsanctioned contexts. These arguments are developed further through a case study of the Disney-Pixar franchise Finding Nemo (Santon and Unkrich, 2003; Stanton, 2016) which addresses how this has spawned spatial experiences and intertextual references across multiple tourism-coded attractions. Arising out of this analysis, suggestions concerning avenues for future research are also identified. These include examining both the relationship between transmedia content flows and mediatization (Couldry 2014) and providing greater discussion of the relationship between copyright negotiation and tourism attractions which make either implicit or explicit references to media iconography. In summary, the article argues that studying transmedia tourism can enable hitherto overlooked issues such as the relationships between world-building, technology, intertextuality and ownership to be better understood in both transmedia and media tourism research","PeriodicalId":87289,"journal":{"name":"JOMEC journal : journalism, media and cultural studies","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Finding Nemo’s Spaces: Defining and Exploring Transmedia Tourism\",\"authors\":\"R. Garner\",\"doi\":\"10.18573/jomec.195\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article proposes the concept of transmedia tourism as a term that can account for the ever-increasing intersections between the ‘experience economy’ (Pine and Gilmore 2011), convergence culture (Jenkins 2006) and the tourism sector. Transmedia tourism therefore involves examining the variety of forms of spatialized experiences derived from media properties alongside the myriad ways in which digital media technologies is being incorporated into these practices. The concept arises out of and builds upon critiques of existing terminology for studying media tourism offered by Sue Beeton (2005) and Maria Mansson (2011). Key arguments include exploring the opportunities for world-building offered by different attractions and mapping the intertextual spread of transmedia content into the tourism sector across both virtual and physical spaces and official, unofficial and unsanctioned contexts. These arguments are developed further through a case study of the Disney-Pixar franchise Finding Nemo (Santon and Unkrich, 2003; Stanton, 2016) which addresses how this has spawned spatial experiences and intertextual references across multiple tourism-coded attractions. Arising out of this analysis, suggestions concerning avenues for future research are also identified. These include examining both the relationship between transmedia content flows and mediatization (Couldry 2014) and providing greater discussion of the relationship between copyright negotiation and tourism attractions which make either implicit or explicit references to media iconography. In summary, the article argues that studying transmedia tourism can enable hitherto overlooked issues such as the relationships between world-building, technology, intertextuality and ownership to be better understood in both transmedia and media tourism research\",\"PeriodicalId\":87289,\"journal\":{\"name\":\"JOMEC journal : journalism, media and cultural studies\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JOMEC journal : journalism, media and cultural studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18573/jomec.195\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JOMEC journal : journalism, media and cultural studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18573/jomec.195","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
摘要
本文提出了跨媒体旅游的概念,作为一个术语,可以解释“体验经济”(Pine and Gilmore 2011)、融合文化(Jenkins 2006)和旅游部门之间日益增加的交集。因此,跨媒体旅游涉及考察各种形式的空间化体验,这些体验来自媒体属性,以及数字媒体技术被纳入这些实践的无数方式。这一概念源于并建立在Sue Beeton(2005)和Maria Mansson(2011)对现有媒体旅游研究术语的批评之上。主要论点包括探索不同景点提供的世界建设机会,并将跨媒体内容的互文传播映射到虚拟和物理空间以及官方,非官方和未经批准的背景下的旅游部门。通过对迪士尼-皮克斯系列电影《海底总动员》(Santon and Unkrich, 2003;Stanton, 2016),阐述了这如何在多个旅游编码景点之间产生空间体验和互文参考。根据这一分析,还确定了有关未来研究途径的建议。这包括研究跨媒体内容流和媒体化之间的关系(Couldry 2014),并对版权谈判和旅游景点之间的关系进行更深入的讨论,这些关系或隐或明地提到了媒体图像学。总之,本文认为,研究跨媒体旅游可以使迄今为止被忽视的问题,如世界建设、技术、互文性和所有权之间的关系,在跨媒体和媒体旅游研究中得到更好的理解
Finding Nemo’s Spaces: Defining and Exploring Transmedia Tourism
This article proposes the concept of transmedia tourism as a term that can account for the ever-increasing intersections between the ‘experience economy’ (Pine and Gilmore 2011), convergence culture (Jenkins 2006) and the tourism sector. Transmedia tourism therefore involves examining the variety of forms of spatialized experiences derived from media properties alongside the myriad ways in which digital media technologies is being incorporated into these practices. The concept arises out of and builds upon critiques of existing terminology for studying media tourism offered by Sue Beeton (2005) and Maria Mansson (2011). Key arguments include exploring the opportunities for world-building offered by different attractions and mapping the intertextual spread of transmedia content into the tourism sector across both virtual and physical spaces and official, unofficial and unsanctioned contexts. These arguments are developed further through a case study of the Disney-Pixar franchise Finding Nemo (Santon and Unkrich, 2003; Stanton, 2016) which addresses how this has spawned spatial experiences and intertextual references across multiple tourism-coded attractions. Arising out of this analysis, suggestions concerning avenues for future research are also identified. These include examining both the relationship between transmedia content flows and mediatization (Couldry 2014) and providing greater discussion of the relationship between copyright negotiation and tourism attractions which make either implicit or explicit references to media iconography. In summary, the article argues that studying transmedia tourism can enable hitherto overlooked issues such as the relationships between world-building, technology, intertextuality and ownership to be better understood in both transmedia and media tourism research