提高和衡量创造性思维和认知技能的多维方法

IF 2.4 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Y. Rosen, Garrett J. Jaeger, M. Newstadt, Sara Bakken, I. Rushkin, Maneeza Dawood, C. Purifoy
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引用次数: 0

摘要

尽管几十年来,关于创造力和认知的研究已经引起了研究人员和实践者的关注,但缺乏有效、可靠和可访问的工具来增强和测量这些关键技能。利用乐高基金会的研究,并与BrainPOP和学习经济基金会合作,本文介绍了一个全面技能的评估框架,并报告了2022年验证研究的证据。设计/方法论/方法与这两种能力相关的复杂性,如多维性、真实性和领域特异性,为其测量和认证提出了一个主要问题。本文提供了基于证据的见解,有希望的方法来衡量和提供整体技能的可操作的见解。初步证据支持整体技能的评估框架。研究的局限性/意义讨论了进一步发展评估的未来方向。实践意义:该框架还应有助于从业者寻找基于研究的指导原则,以设计旨在帮助在广泛的数字、物理和混合模式中开发整体技能的“通过游戏学习”活动。社会影响该框架为评估“在游戏中学习”项目和倡议的社会和教育影响提供了新的工具和见解。创新/价值整体技能发展的学习递进和形成性评估是新颖的,在游戏中学习的研究和实践中是明显需要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A multidimensional approach for enhancing and measuring creative thinking and cognitive skills
PurposeDespite the fact that research on creativity and cognition have garnered the attention of researchers and practitioners for decades, there is a lack of valid, reliable, and accessible instruments for enhancing and measuring these critical skills. Leveraging research from The LEGO Foundation and in collaboration with BrainPOP and the Learning Economy Foundation, this paper introduces an assessment framework for holistic skills and reports evidence from the 2022 validation study.Design/methodology/approachThe complexities associated with both competencies such as multidimensionality, authenticity, and domain specificity pose a major issue for its measurement and credentialing. This paper provides evidence-based insights on promising ways to measure and provide actionable insights on holistic skills.FindingsPreliminary evidence supports the assessment framework for holistic skills.Research limitations/implicationsFuture directions for further development of the assessment are discussed.Practical implicationsThe framework should also be of help for practitioners looking for research-based guiding principles for the design of learning-through-play activities aimed to help develop holistic skills across a wide range of digital, physical, and hybrid modalities.Social implicationsThe framework provides new instruments and insights for evaluating the social and educational impact of learning-through-play programs and initiatives.Originality/valueThe learning progressions and formative assessment for holistic skills development are novel and clearly needed in research and practice of learning-through-play.
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来源期刊
International Journal of Information and Learning Technology
International Journal of Information and Learning Technology COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
6.10
自引率
3.30%
发文量
33
期刊介绍: International Journal of Information and Learning Technology (IJILT) provides a forum for the sharing of the latest theories, applications, and services related to planning, developing, managing, using, and evaluating information technologies in administrative, academic, and library computing, as well as other educational technologies. Submissions can include research: -Illustrating and critiquing educational technologies -New uses of technology in education -Issue-or results-focused case studies detailing examples of technology applications in higher education -In-depth analyses of the latest theories, applications and services in the field The journal provides wide-ranging and independent coverage of the management, use and integration of information resources and learning technologies.
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