2019冠状病毒病大流行期间波兰学生计算机娱乐和交流的新意义

IF 1 Q3 GEOGRAPHY
Justyna Mokras-Grabowska, Aleksandra Mroczek-Żulicka, Marta Olasik
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引用次数: 0

摘要

本文试图探讨新冠肺炎疫情期间计算机娱乐的新含义和新意义。作者探讨了在全球危机期间,波兰的学生是如何以及在多大程度上使用电子产品进行娱乐的,出现了什么情绪,以及他们是否能够并愿意参与自动反射过程。本文介绍了为本研究目的而设计的问卷访谈的结果。作者选择揭示问题主题的多面性,即关注基于计算机的娱乐所提供的可能性和未来,从而导致外部和内部的转变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic
Abstract This article is an attempt at investigating new meanings and significance of computer-based entertainment during the COVID-19 pandemic. The authors explore how and to what extent students in Poland have been using electronics for entertainment during the global crisis, what emotions appeared and whether they were able and willing to engage in an auto-reflexive process. The article presents the results of the questionnaire interview designed for the purposes of this particular study. The authors chose to reveal the multi-facetedness of the theme in question, i.e. focus on the possibilities and the future that computer-based etertainment offers, leading to transformations both externally and internally.
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来源期刊
CiteScore
2.00
自引率
10.00%
发文量
0
审稿时长
12 weeks
期刊介绍: Quaestiones Geographicae was established in 1974 as an annual journal of the Institute of Geography, Adam Mickiewicz University, Poznań, Poland. Its founder and first editor was Professor Stefan Kozarski. Initially the scope of the journal covered issues in both physical and socio-economic geography; since 1982, exclusively physical geography. In 2006 there appeared the idea of a return to the original conception of the journal, although in a somewhat modified organisational form. Quaestiones Geographicae publishes research results of wide interest in the following fields: •physical geography, •economic and human geography, •spatial management and planning,
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