Nadyelle Elias Santos-Alencar, Maria Aparecida Oliveira-Pinto, Nicácio Torres-Leite, Claudia Maria Vieira-da-Silva
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引用次数: 0
摘要
导言:以性为重点的青少年健康教育是通过使用护理教育技术来促进的。目的:建立和验证一种教育技术,作为一种桌面游戏,在青少年人群中调解与性有关的问题的讨论。材料和方法:方法学研究分三个阶段进行,即:1)确定要处理的内容,2)创建游戏原型,3)由专家评审验证内容和外观。结果与讨论:“Match”是一款桌面游戏,带有与性相关的主题问题,引导玩家从旅程的开始到结束。重点是整合游戏化元素,如运气、策略、竞争和合作。验证过程在所有评估类别中都是成功的,游戏被认为是相关的,适合健康教育活动。结论:所开发的游戏是经过验证的,可用于科学界和专业人士,其效果应在接下来的研究阶段进行测量。此外,应该构建一个数字版本的工具,以增加其覆盖面。引用这篇文章:Alencar, Nadyelle Elias Santos;平托,玛丽亚·阿帕雷西达·奥利维拉;Leite, nicacio Torres;克劳迪娅·玛丽亚·维埃拉·席尔瓦,《青少年性教育游戏的构建与验证》。2023;14(1):e2354。http://dx.doi.org/10.15649/cuidarte.2354
[Construction and validation of an educational game about sexuality for adolescentsConstrucción y validación de un juego educativo sobre sexualidad para adolescentes].
Introduction: health education for adolescents with a focus on sexuality is favored using care- educational technologies.
Objective: to build and validate an educational technology, like a board game, to mediate the discussion of topics related to sexuality with the adolescent population.
Materials and methods: methodological study outlined in three stages, namely: 1st) delimitation of the content to be addressed, 2nd) creation of the game prototype, 3rd) validation of the content and appearance by expert judges.
Results and discussion: "Match" is a board game, with thematic questions related to sexuality that direct the player from the beginning to the end of the path. Emphasis was placed on the incorporation of gamification elements, such as luck, strategy, competition, and cooperation. The validation process was successful in all evaluated categories, the game was considered relevant and suitable for health education activities.
Conclusions: The developed game is validated and available to the scientific and professional community, and its effects should be measured in the next stages of the research. In addition, a digital version of the tool must be built to increase its reach.