Julia De Conti Pelanda, A. M. Cabal Herrera, Irene de Torres García, Karen Burken Burgess, Flavia Engel Aduan, A. Koo, Afaf Khaled Hamze, Andreza Lamônica, Bruno Leonardo Duarte Pereira, Camila Sirieiro Abreu, Daniel Sebastian Bustamante Soliz, David Estiven Arboleda Prado, Felipe Alves Vione, H. Theyra-Enias, Huascar Alexander Rodriguez Cuello, Luiza Fonseca Sales de Medeiros, Mirian Antonieta Cardenas Vargas, Mohammed Ali Al-Hamzi, Naglaa Mohammed Ahmed Abdelrahim Omer, Phool Iqbal, Ricardo Virgínio dos Santos, Tiago Ernesto Reyes Castro, Y. C. Cornelio Puello, Juan Manuel Linares, Ahmed Fouad Algendy
{"title":"连线试验- Wii Sports™作为一种虚拟现实运动体验,可改善COVID-19大流行期间医护人员的抑郁症:一项多中心、前瞻性、随机、对照、优势II期试验。","authors":"Julia De Conti Pelanda, A. M. Cabal Herrera, Irene de Torres García, Karen Burken Burgess, Flavia Engel Aduan, A. Koo, Afaf Khaled Hamze, Andreza Lamônica, Bruno Leonardo Duarte Pereira, Camila Sirieiro Abreu, Daniel Sebastian Bustamante Soliz, David Estiven Arboleda Prado, Felipe Alves Vione, H. Theyra-Enias, Huascar Alexander Rodriguez Cuello, Luiza Fonseca Sales de Medeiros, Mirian Antonieta Cardenas Vargas, Mohammed Ali Al-Hamzi, Naglaa Mohammed Ahmed Abdelrahim Omer, Phool Iqbal, Ricardo Virgínio dos Santos, Tiago Ernesto Reyes Castro, Y. C. Cornelio Puello, Juan Manuel Linares, Ahmed Fouad Algendy","doi":"10.21801/ppcrj.2021.73.1","DOIUrl":null,"url":null,"abstract":": Background: Due to the coronavirus pandemic, the number of hospitalized individuals increased exponentially. The sudden increase in workload, the social isolation, and the fear of COVID-19 contributed to a remarkable increase of depression cases (from 20.9% to 43.2%) among healthcare workers. Although many treatments are available for depression, including pharmacotherapy, exercise, and virtual reality, response varies widely, from complete recovery to non-responders and relapsing cases. In this sense, Wii Sports™ may serve as an alternative to improve response to standard first-line therapy, since it provides an interactive environment, physical activity and incorporates playfulness. Objective: Evaluate the effect of Wii Sports™ in treating mild and moderate cases of major depressive disorder in healthcare professionals who developed depression during the COVID-19 pandemic. Methods: The WIRED trial is a phase II, multicenter, randomized, active-controlled, single-blinded, superiority trial with two parallel groups. The intervention group will be composed of Wii Sports™ in addition to a first -line antidepressant, while the con trol group will be composed of Wii™ games that do not involve physical activity in addition to a first -line antidepressant. The primary outcome is to detect a group mean difference in the 17-item Hamilton Depression Rating Scale (HAM-D17) at week twelve, while secondary outcomes include participant adherence and comparison of HAM-D17 scores at different time points. Conclusion: To our knowledge, there is no previous literature published that targets the same population, tests the same intervention, and evaluates the same outcomes, highlighting the possible impact of the study on the psychological and psychiatric fields, regardless of its results.","PeriodicalId":74496,"journal":{"name":"Principles and practice of clinical research (2015)","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The WIRED Trial - Wii Sports™ as a virtual Reality Exercise Experience to improve Depression in healthcare workers during the COVID-19 Pandemic: A Multicenter, Prospective, Randomized, Controlled, Superiority Phase II Trial.\",\"authors\":\"Julia De Conti Pelanda, A. M. Cabal Herrera, Irene de Torres García, Karen Burken Burgess, Flavia Engel Aduan, A. Koo, Afaf Khaled Hamze, Andreza Lamônica, Bruno Leonardo Duarte Pereira, Camila Sirieiro Abreu, Daniel Sebastian Bustamante Soliz, David Estiven Arboleda Prado, Felipe Alves Vione, H. Theyra-Enias, Huascar Alexander Rodriguez Cuello, Luiza Fonseca Sales de Medeiros, Mirian Antonieta Cardenas Vargas, Mohammed Ali Al-Hamzi, Naglaa Mohammed Ahmed Abdelrahim Omer, Phool Iqbal, Ricardo Virgínio dos Santos, Tiago Ernesto Reyes Castro, Y. C. Cornelio Puello, Juan Manuel Linares, Ahmed Fouad Algendy\",\"doi\":\"10.21801/ppcrj.2021.73.1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\": Background: Due to the coronavirus pandemic, the number of hospitalized individuals increased exponentially. The sudden increase in workload, the social isolation, and the fear of COVID-19 contributed to a remarkable increase of depression cases (from 20.9% to 43.2%) among healthcare workers. Although many treatments are available for depression, including pharmacotherapy, exercise, and virtual reality, response varies widely, from complete recovery to non-responders and relapsing cases. In this sense, Wii Sports™ may serve as an alternative to improve response to standard first-line therapy, since it provides an interactive environment, physical activity and incorporates playfulness. Objective: Evaluate the effect of Wii Sports™ in treating mild and moderate cases of major depressive disorder in healthcare professionals who developed depression during the COVID-19 pandemic. Methods: The WIRED trial is a phase II, multicenter, randomized, active-controlled, single-blinded, superiority trial with two parallel groups. The intervention group will be composed of Wii Sports™ in addition to a first -line antidepressant, while the con trol group will be composed of Wii™ games that do not involve physical activity in addition to a first -line antidepressant. The primary outcome is to detect a group mean difference in the 17-item Hamilton Depression Rating Scale (HAM-D17) at week twelve, while secondary outcomes include participant adherence and comparison of HAM-D17 scores at different time points. Conclusion: To our knowledge, there is no previous literature published that targets the same population, tests the same intervention, and evaluates the same outcomes, highlighting the possible impact of the study on the psychological and psychiatric fields, regardless of its results.\",\"PeriodicalId\":74496,\"journal\":{\"name\":\"Principles and practice of clinical research (2015)\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Principles and practice of clinical research (2015)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21801/ppcrj.2021.73.1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Principles and practice of clinical research (2015)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21801/ppcrj.2021.73.1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The WIRED Trial - Wii Sports™ as a virtual Reality Exercise Experience to improve Depression in healthcare workers during the COVID-19 Pandemic: A Multicenter, Prospective, Randomized, Controlled, Superiority Phase II Trial.
: Background: Due to the coronavirus pandemic, the number of hospitalized individuals increased exponentially. The sudden increase in workload, the social isolation, and the fear of COVID-19 contributed to a remarkable increase of depression cases (from 20.9% to 43.2%) among healthcare workers. Although many treatments are available for depression, including pharmacotherapy, exercise, and virtual reality, response varies widely, from complete recovery to non-responders and relapsing cases. In this sense, Wii Sports™ may serve as an alternative to improve response to standard first-line therapy, since it provides an interactive environment, physical activity and incorporates playfulness. Objective: Evaluate the effect of Wii Sports™ in treating mild and moderate cases of major depressive disorder in healthcare professionals who developed depression during the COVID-19 pandemic. Methods: The WIRED trial is a phase II, multicenter, randomized, active-controlled, single-blinded, superiority trial with two parallel groups. The intervention group will be composed of Wii Sports™ in addition to a first -line antidepressant, while the con trol group will be composed of Wii™ games that do not involve physical activity in addition to a first -line antidepressant. The primary outcome is to detect a group mean difference in the 17-item Hamilton Depression Rating Scale (HAM-D17) at week twelve, while secondary outcomes include participant adherence and comparison of HAM-D17 scores at different time points. Conclusion: To our knowledge, there is no previous literature published that targets the same population, tests the same intervention, and evaluates the same outcomes, highlighting the possible impact of the study on the psychological and psychiatric fields, regardless of its results.