连线试验- Wii Sports™作为一种虚拟现实运动体验,可改善COVID-19大流行期间医护人员的抑郁症:一项多中心、前瞻性、随机、对照、优势II期试验。

Julia De Conti Pelanda, A. M. Cabal Herrera, Irene de Torres García, Karen Burken Burgess, Flavia Engel Aduan, A. Koo, Afaf Khaled Hamze, Andreza Lamônica, Bruno Leonardo Duarte Pereira, Camila Sirieiro Abreu, Daniel Sebastian Bustamante Soliz, David Estiven Arboleda Prado, Felipe Alves Vione, H. Theyra-Enias, Huascar Alexander Rodriguez Cuello, Luiza Fonseca Sales de Medeiros, Mirian Antonieta Cardenas Vargas, Mohammed Ali Al-Hamzi, Naglaa Mohammed Ahmed Abdelrahim Omer, Phool Iqbal, Ricardo Virgínio dos Santos, Tiago Ernesto Reyes Castro, Y. C. Cornelio Puello, Juan Manuel Linares, Ahmed Fouad Algendy
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引用次数: 1

摘要

背景:受新冠肺炎疫情影响,住院人数呈指数级增长。工作量的突然增加、社会孤立和对COVID-19的恐惧导致医护人员抑郁症病例显著增加(从20.9%增加到43.2%)。虽然有许多治疗抑郁症的方法,包括药物治疗、运动和虚拟现实,但反应差异很大,从完全恢复到无反应和复发病例。从这个意义上说,Wii Sports™可以作为改善对标准一线治疗的反应的替代方案,因为它提供了一个互动的环境,身体活动,并结合了游戏性。目的:评估Wii Sports™治疗在COVID-19大流行期间出现抑郁症的医护人员的轻、中度重度抑郁症的效果。方法:WIRED试验是一项II期、多中心、随机、主动对照、单盲、两组平行的优势试验。干预组将由Wii Sports™游戏和一线抗抑郁药组成,而对照组将由不涉及体育活动的Wii™游戏和一线抗抑郁药组成。主要结果是在第12周检测17项汉密尔顿抑郁评定量表(HAM-D17)的组平均差异,而次要结果包括参与者的依从性和不同时间点HAM-D17评分的比较。结论:据我们所知,之前没有发表过针对相同人群、测试相同干预措施、评估相同结果的文献,强调了该研究对心理和精神病学领域的可能影响,而不管其结果如何。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The WIRED Trial - Wii Sports™ as a virtual Reality Exercise Experience to improve Depression in healthcare workers during the COVID-19 Pandemic: A Multicenter, Prospective, Randomized, Controlled, Superiority Phase II Trial.
: Background: Due to the coronavirus pandemic, the number of hospitalized individuals increased exponentially. The sudden increase in workload, the social isolation, and the fear of COVID-19 contributed to a remarkable increase of depression cases (from 20.9% to 43.2%) among healthcare workers. Although many treatments are available for depression, including pharmacotherapy, exercise, and virtual reality, response varies widely, from complete recovery to non-responders and relapsing cases. In this sense, Wii Sports™ may serve as an alternative to improve response to standard first-line therapy, since it provides an interactive environment, physical activity and incorporates playfulness. Objective: Evaluate the effect of Wii Sports™ in treating mild and moderate cases of major depressive disorder in healthcare professionals who developed depression during the COVID-19 pandemic. Methods: The WIRED trial is a phase II, multicenter, randomized, active-controlled, single-blinded, superiority trial with two parallel groups. The intervention group will be composed of Wii Sports™ in addition to a first -line antidepressant, while the con trol group will be composed of Wii™ games that do not involve physical activity in addition to a first -line antidepressant. The primary outcome is to detect a group mean difference in the 17-item Hamilton Depression Rating Scale (HAM-D17) at week twelve, while secondary outcomes include participant adherence and comparison of HAM-D17 scores at different time points. Conclusion: To our knowledge, there is no previous literature published that targets the same population, tests the same intervention, and evaluates the same outcomes, highlighting the possible impact of the study on the psychological and psychiatric fields, regardless of its results.
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