自我决定理论视角下的游戏化强化内在学习动机

IF 2.4 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
P. Luarn, Chiao-Chieh Chen, Yu-Ping Chiu
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引用次数: 2

摘要

目的游戏化的使用可能会部分解决学校系统目前面临的学生动机和参与度下降的问题。然而,对于游戏化是否以及如何能够提高学习动机,缺乏经验证据。具体而言,本研究旨在探讨内在学习动机的前因和后果及其在游戏化语境中的中介作用。设计/方法/方法采用调查法收集学生的信息,并采用回归分析法考察三类游戏化特征(社交、成就和沉浸感)与内在学习动机之间的关系。此外,本研究进一步运用自决理论来阐明学生的心理需求(关联性、能力和自主性)如何调节游戏化和学习动机的影响。研究结果表明,社会特征、成就特征和沉浸特征是影响学生内在动机的关键因素。学生的心理需求可以进一步加强这些关系。创意/价值总体而言,研究结果阐明了独特的学习动机,并揭示了可以通过游戏化特征来改善教学的设计策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective
PurposeThe use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. However, there has been a lack of empirical evidence on whether and how gamification may be able to improve learning motivation. Specifically, this study aims at exploring the antecedents and consequences of intrinsic learning motivation and its mediating role in gamification context.Design/methodology/approachA survey method was used to gather the information from students, and regression analysis was used to examine the relationship between three categories of gamification features (social, achievement and immersion), and intrinsic learning motivation. Moreover, this study further used self-determination theory to clarify how students' psychological needs (relatedness, competence and autonomy) mediate the effects of gamification and learning motivation.FindingsResults showed that social, achievement and immersion features are key aspects that impact students' intrinsic motivation. The psychological needs of students can further enhance these relationships.Originality/valueOverall, the findings illuminate the unique motivations for learning and reveal design strategies that can be implemented to improve teaching through gamification features.
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来源期刊
International Journal of Information and Learning Technology
International Journal of Information and Learning Technology COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
6.10
自引率
3.30%
发文量
33
期刊介绍: International Journal of Information and Learning Technology (IJILT) provides a forum for the sharing of the latest theories, applications, and services related to planning, developing, managing, using, and evaluating information technologies in administrative, academic, and library computing, as well as other educational technologies. Submissions can include research: -Illustrating and critiquing educational technologies -New uses of technology in education -Issue-or results-focused case studies detailing examples of technology applications in higher education -In-depth analyses of the latest theories, applications and services in the field The journal provides wide-ranging and independent coverage of the management, use and integration of information resources and learning technologies.
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