不同的现实:增强现实和虚拟现实在感知过程中的比较

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Lee Lisle, Kylie Davidson, Edward J. K. Gitre, Chris North, D. Bowman
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引用次数: 0

摘要

分析人员对大型复杂多媒体数据集进行语义分析,以便从中提取概念、主题和其他类型的见解。特别是沉浸式分析,将用户置于虚拟环境中,允许他们以独特的方式探索数据,他们可以在数据中进行交互和移动。之前使用虚拟现实沉浸式分析工具的研究发现,用户在继续进行分析的同时,想要参考现实世界的物体或了解他们周围的物理世界。因此,我们设计并运行了一项比较研究,着眼于虚拟现实和增强现实之间的权衡,以实现我们的沉浸式分析方法:沉浸式思考空间。通过两种混合方法的研究,我们发现虚拟现实为用户提供了一个空间,用户可以更专注于他们的任务,但增强现实允许他们使用各种现实世界的工具,可以提高用户满意度。在未来的沉浸式分析工具中,我们建议将这两种方式结合起来——增强虚拟和传递门户,让用户可以看到各种现实世界的工具,比如白板、桌子和键盘,同时仍然给自己一个专注的空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Different realities: a comparison of augmented and virtual reality for the sensemaking process
Analysts perform sensemaking on large complex multimedia datasets in order to extract concepts, themes, and other kinds of insights from them. Immersive analytics, in particular, puts users in virtual environments that allow them to explore data in a unique way where they can interact and move through the data. Previous research using virtual reality immersive analytics tools found users wanting to refer to real-world objects or understand the physical world around them while continuing to perform their analysis. Therefore, we designed and ran a comparative study looking at the tradeoffs between virtual and augmented reality for our immersive analytics approach: Immersive Space to Think. Through two mixed-methods studies we found that virtual reality affords users a space where users can focus more on their task, but augmented reality allows them to use various real-world tools that can increase user satisfaction. In future immersive analytics tools, we recommend a blend of the two—augmented virtuality—with pass-through portals which allow users to see various real-world tools, such as whiteboards or desks and keyboards, while still giving themselves a space to focus.
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来源期刊
CiteScore
5.80
自引率
0.00%
发文量
0
审稿时长
13 weeks
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