翱翔天空

IF 0.6 2区 艺术学 0 MUSIC
Sean E. Atkinson
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引用次数: 7

摘要

在这篇文章中,我探索了音乐主题和比喻在电子游戏音乐研究中的分析潜力。继Neumeyer(2015)、Almén(2008)和Hatten(1994)之后,我建立了一种方法论来处理电子游戏音乐中的音乐主题。通过案例研究,我首先通过对电影和电子游戏中飞行的历史和文化考察来定义这个飙升的话题。飞行,更具体地说是翱翔,从电影诞生之初就一直是电影中的主要内容,伴随飞行的音乐也出现在以飞行为主要特征的电子游戏中。然后,我在两款特定的电子游戏《最终幻想IV》(1991年)和《塞尔达传说:天空之剑》(2011年)中加入了飞行序列的音乐。由此产生的分析表明,这种方法有助于解开电子游戏中的复杂叙事。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Soaring Through the Sky
In this article, I explore the analytical potential of musical topics and tropes in the study of video game music. Following Neumeyer (2015), Almén (2008), and Hatten (1994), I establish a methodology with which to approach musical topics in video game music. By way of a case study, I begin by defining the soaring topic through a historical and cultural examination of flying in cinema and video games. Flying, and more specifically soaring, has been a staple in film from the earliest days of cinema, and the music that accompanies it is also found in video games that prominently feature flying. I then engage the music of flying sequences in two specific video games, Final Fantasy IV (1991) and The Legend of Zelda: Skyward Sword (2011). The resulting analyses demonstrate that this approach helps to unpack the complex narratives found in video games.
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来源期刊
CiteScore
1.70
自引率
25.00%
发文量
26
审稿时长
42 weeks
期刊介绍: Music Theory Online is a journal of criticism, commentary, research and scholarship in music theory, music analysis, and related disciplines. The refereed open-access electronic journal of the Society for Music Theory, MTO has been in continuous publication since 1993. New issues are published four times per year and include articles, reviews, commentaries, and analytical essays. In addition, MTO publishes a list of job opportunities and abstracts of recently completed dissertations.
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