{"title":"与具体化的接口交互","authors":"Kwan Min Lee, Jae-gil Lee, Y. Sah","doi":"10.1075/is.20030.lee","DOIUrl":null,"url":null,"abstract":"\n Despite their potential for facilitating interaction between a user and computer, an embodied agent and voice command have\n not been examined enough for their matching effects. The current study proposes that an embodied agent and voice command generate positive\n evaluative outcomes, particularly when they are accompanied by each other. To test this prediction, we conducted a 2 (visual output:\n embodied agent vs. geometric figure) × 2 (input modality: voice command vs. remote controller)\n between-subjects experiment (N = 52), and examined whether visual output and input modality jointly influence participants’\n social attribution (i.e., anthropomorphism, animacy, likability, and perceived intelligence), social presence, and satisfaction. Results\n show that voice command does facilitate users’ social attribution and social presence, but only when an embodied agent was presented. Also,\n the effects of voice command on social presence and satisfaction were mediated by anthropomorphism and perceived intelligence respectively,\n but only when the interface displayed an embodied agent. The present study evidences the holistic nature of human-computer interaction,\n revealing the importance of matches in the input and output interface.","PeriodicalId":46494,"journal":{"name":"Interaction Studies","volume":" ","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2022-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Interacting with an embodied interface\",\"authors\":\"Kwan Min Lee, Jae-gil Lee, Y. Sah\",\"doi\":\"10.1075/is.20030.lee\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n Despite their potential for facilitating interaction between a user and computer, an embodied agent and voice command have\\n not been examined enough for their matching effects. The current study proposes that an embodied agent and voice command generate positive\\n evaluative outcomes, particularly when they are accompanied by each other. To test this prediction, we conducted a 2 (visual output:\\n embodied agent vs. geometric figure) × 2 (input modality: voice command vs. remote controller)\\n between-subjects experiment (N = 52), and examined whether visual output and input modality jointly influence participants’\\n social attribution (i.e., anthropomorphism, animacy, likability, and perceived intelligence), social presence, and satisfaction. Results\\n show that voice command does facilitate users’ social attribution and social presence, but only when an embodied agent was presented. Also,\\n the effects of voice command on social presence and satisfaction were mediated by anthropomorphism and perceived intelligence respectively,\\n but only when the interface displayed an embodied agent. The present study evidences the holistic nature of human-computer interaction,\\n revealing the importance of matches in the input and output interface.\",\"PeriodicalId\":46494,\"journal\":{\"name\":\"Interaction Studies\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2022-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Interaction Studies\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1075/is.20030.lee\",\"RegionNum\":4,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interaction Studies","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1075/is.20030.lee","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
Despite their potential for facilitating interaction between a user and computer, an embodied agent and voice command have
not been examined enough for their matching effects. The current study proposes that an embodied agent and voice command generate positive
evaluative outcomes, particularly when they are accompanied by each other. To test this prediction, we conducted a 2 (visual output:
embodied agent vs. geometric figure) × 2 (input modality: voice command vs. remote controller)
between-subjects experiment (N = 52), and examined whether visual output and input modality jointly influence participants’
social attribution (i.e., anthropomorphism, animacy, likability, and perceived intelligence), social presence, and satisfaction. Results
show that voice command does facilitate users’ social attribution and social presence, but only when an embodied agent was presented. Also,
the effects of voice command on social presence and satisfaction were mediated by anthropomorphism and perceived intelligence respectively,
but only when the interface displayed an embodied agent. The present study evidences the holistic nature of human-computer interaction,
revealing the importance of matches in the input and output interface.
期刊介绍:
This international peer-reviewed journal aims to advance knowledge in the growing and strongly interdisciplinary area of Interaction Studies in biological and artificial systems. Understanding social behaviour and communication in biological and artificial systems requires knowledge of evolutionary, developmental and neurobiological aspects of social behaviour and communication; the embodied nature of interactions; origins and characteristics of social and narrative intelligence; perception, action and communication in the context of dynamic and social environments; social learning.