{"title":"Genesis Effects: 20世纪80年代计算机图像中的生长行星","authors":"K. Buse","doi":"10.1353/con.2021.0012","DOIUrl":null,"url":null,"abstract":"ABSTRACT:This article examines a discourse about computer-generated planets that emerged in the 1980s, just as computer graphics practitioners became interested in what they called the \"simulation of natural phenomena.\" These graphics engineers helped to develop standards of realism and methods for modeling and simulation that were supported by a science-fictional version of mimesis, with realism as an extension of, rather than a reproduction of, reality. Through the computer-generated imagery of Star Trek II: The Wrath of Khan and 2010: The Year We Make Contact, and illustrations by mathematician Benoit Mandelbrot, I show how representations of planets were prethematized by science fiction stories about planets being \"grown.\" This influenced scholarly conversations about particle systems, fractal landscapes, and other procedurally generated graphical simulation methods, and helped to authorize an epistemology combining physical and \"visual\"—that is, non-physics-based—simulation as a means of getting closer to the realistic rendering of natural phenomena.","PeriodicalId":55630,"journal":{"name":"Configurations","volume":"29 1","pages":"201 - 230"},"PeriodicalIF":0.3000,"publicationDate":"2021-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1353/con.2021.0012","citationCount":"0","resultStr":"{\"title\":\"Genesis Effects: Growing Planets in 1980s Computer Graphics\",\"authors\":\"K. Buse\",\"doi\":\"10.1353/con.2021.0012\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT:This article examines a discourse about computer-generated planets that emerged in the 1980s, just as computer graphics practitioners became interested in what they called the \\\"simulation of natural phenomena.\\\" These graphics engineers helped to develop standards of realism and methods for modeling and simulation that were supported by a science-fictional version of mimesis, with realism as an extension of, rather than a reproduction of, reality. Through the computer-generated imagery of Star Trek II: The Wrath of Khan and 2010: The Year We Make Contact, and illustrations by mathematician Benoit Mandelbrot, I show how representations of planets were prethematized by science fiction stories about planets being \\\"grown.\\\" This influenced scholarly conversations about particle systems, fractal landscapes, and other procedurally generated graphical simulation methods, and helped to authorize an epistemology combining physical and \\\"visual\\\"—that is, non-physics-based—simulation as a means of getting closer to the realistic rendering of natural phenomena.\",\"PeriodicalId\":55630,\"journal\":{\"name\":\"Configurations\",\"volume\":\"29 1\",\"pages\":\"201 - 230\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2021-06-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1353/con.2021.0012\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Configurations\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1353/con.2021.0012\",\"RegionNum\":4,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"HISTORY & PHILOSOPHY OF SCIENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Configurations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/con.2021.0012","RegionNum":4,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"HISTORY & PHILOSOPHY OF SCIENCE","Score":null,"Total":0}
Genesis Effects: Growing Planets in 1980s Computer Graphics
ABSTRACT:This article examines a discourse about computer-generated planets that emerged in the 1980s, just as computer graphics practitioners became interested in what they called the "simulation of natural phenomena." These graphics engineers helped to develop standards of realism and methods for modeling and simulation that were supported by a science-fictional version of mimesis, with realism as an extension of, rather than a reproduction of, reality. Through the computer-generated imagery of Star Trek II: The Wrath of Khan and 2010: The Year We Make Contact, and illustrations by mathematician Benoit Mandelbrot, I show how representations of planets were prethematized by science fiction stories about planets being "grown." This influenced scholarly conversations about particle systems, fractal landscapes, and other procedurally generated graphical simulation methods, and helped to authorize an epistemology combining physical and "visual"—that is, non-physics-based—simulation as a means of getting closer to the realistic rendering of natural phenomena.
ConfigurationsArts and Humanities-Literature and Literary Theory
CiteScore
0.50
自引率
0.00%
发文量
33
期刊介绍:
Configurations explores the relations of literature and the arts to the sciences and technology. Founded in 1993, the journal continues to set the stage for transdisciplinary research concerning the interplay between science, technology, and the arts. Configurations is the official publication of the Society for Literature, Science, and the Arts (SLSA).