沉浸式光场边缘辅助虚拟视点生成

IF 2.3 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Xinjue Hu, Chen-chao Wang, Lin Zhang, Guo Chen, S. Shirmohammadi
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引用次数: 0

摘要

光场(LF)描述了场景中每个点发出的光线,可以用作六自由度(6DOF)沉浸式媒体。与传统的多视角视频类似,LF也由一系列摄像机拍摄,导致需要从服务器向用户传输大量数据。当用户希望从没有相机直接捕捉到的视点观看场景时,必须从直接捕捉的视点实时渲染虚拟视点。这对基础设施的计算和缓存能力提出了很高的要求。边缘计算(EC)使计算资源更接近用户,是实时LF视点渲染的一个很有前途的推动者。在本文中,我们提出了一种新的EC辅助移动LF交付框架,该框架能够提前缓存LF视点的部分,并在边缘节点或用户设备上按需呈现所请求的虚拟视点。数值结果表明,该框架可以将平均服务响应延迟降低45%,将用户设备的能耗降低60%,而代价是边缘节点额外消耗55%的缓存。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Edge-Assisted Virtual Viewpoint Generation for Immersive Light Field
Light field (LF), which describes the light rays that emanate at each point in a scene, can be used as a six-degrees-of-freedom (6DOF) immersive media. Similar to the traditional multiview video, LF is also captured by an array of cameras, leading to a large data volume that needs to be streamed from a server to users. When a user wishes to watch the scene from a viewpoint that no camera has captured directly, a virtual viewpoint must be rendered in real time from the directly captured viewpoints. This places high requirements on both the computing and caching capabilities of the infrastructure. Edge computing (EC), which brings computation resources closer to users, can be a promising enabler for real-time LF viewpoint rendering. In this article, we present a novel EC-assisted mobile LF delivery framework that is able to cache parts of LF viewpoints in advance and render the requested virtual viewpoints on demand at the edge node or user’s device. Numerical results demonstrate that the proposed framework can reduce the average service response latency by 45% and the energy consumption of user equipment by 60% at the cost of 55% additional caching consumption of edge nodes.
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来源期刊
IEEE MultiMedia
IEEE MultiMedia 工程技术-计算机:理论方法
CiteScore
6.40
自引率
3.10%
发文量
59
审稿时长
>12 weeks
期刊介绍: The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.
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