Petanque游戏视频媒体基本技术的开发

I. G. Suwiwa, I. K. B. Astra, I. W. Muliarta, Hendra Mashuri
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引用次数: 1

摘要

本研究的目的是为佩坦克游戏的基本技术开发一种视频学习媒体产品。这类研究是应用五个步骤进行的开发研究,即1)分析,2)设计,3)开发,4)实施,5)评估。审阅教材的受访者有3名专家,49名学生。用于获取有关教材质量数据的工具是问卷调查和测试。成绩测试用于确定学生在现场测试中使用视频媒体教学材料前后的学习结果。产品验证结果由内容专家完成,总百分比为90.00%,具有非常好的资质。产品验证结果由学习媒体专家以90.00%的总百分比获得非常好的资质。产品验证结果由学习型设计专家以93.30%的总比例具有非常好的资质。学生对所开发视频媒体可行性的研究结果显示,百分比为92.62%,这是个人测试、小组测试和大小组测试的平均值,这些结果显示出非常好的类别。现场研究结果表明,开发的视频媒体对学生的学习效果有显著影响,并具有较高的有效性。前测和后测的配对样本t检验结果显示sig(2-尾).000,小于0.005的标准概率,而N-Gain结果显示6名学生属于中等类别,24名学生属于高类别。本研究表明,视频媒体教材在内容、媒体、设计等方面都符合可行性,适合学生使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Video Media Basic Techniques of Petanque Game
The purpose of this study was to develop a video learning media product for the basic techniques of the petanque game. This type of research is development research by applying five steps, namely 1) analysis, 2) design, 3) development, 4) implementation, 5) evaluation. The number of respondents who reviewed teaching materials was 3 experts, 49 students. The instruments used to obtain data about the quality of teaching materials are questionnaires and tests. Performance tests are used to determine student learning outcomes between before and after using learning video media teaching materials during the field test. Product validation results by content experts with a total percentage of 90.00% with very good qualifications. The results of product validation by learning media experts with a total percentage of 90.00% with very good qualifications. The results of product validation by learning design experts with a total percentage of 93.30% with very good qualifications. The results of student research on the feasibility of the developed video media showed a percentage of 92, 62% which was the average of the individual test, small group test, and large group test where these results showed a very good category. Field results show that the video media developed has a significant influence on student learning outcomes and higher effectiveness. The results of the paired sample t-test from the pre-test and post-test showed sig (2-tailed) .000 which was smaller than the standard probability of .005 while the N-Gain results showed 6 students were in the medium category and 24 students indicated the high category. This study shows that the video media teaching materials have met the feasibility aspects of content, media, design and are suitable for use by students.
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