沉浸式多媒体的镜面反射检测与绘制

IF 2.3 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
The Van Le, Yong-hoon Choi, Jin Young Lee
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引用次数: 0

摘要

沉浸式多媒体因其对用户体验的巨大影响而受到广泛关注。为了在虚拟环境中实现高度沉浸感,需要使用先进的显示设备在任意视点生成许多虚拟视图。然而,影响用户体验的镜面区域在沉浸式多媒体领域尚未得到充分研究。在本文中,我们提出了镜面高光检测和渲染方法来提高沉浸感。针对镜面检测,提出了一种结合变分自编码器和空间注意机制的高性能变分注意力u网络(VAUnet),并结合了混合损失函数。利用沉浸式视频编码标准(MPEG-I)对从VAUnet中检测到的高光区域进行压缩,然后根据压缩后的高光区域进行渲染。大量的实验表明,该方法提高了镜面检测性能和主观渲染质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Specular Detection and Rendering for Immersive Multimedia
Immersive multimedia has received a lot of attention because of its huge impact on user experience. To realize high immersion in virtual environments, many virtual views should be generated at arbitrary viewpoints with advanced display devices. However, specular regions, which affect user experience, have not been fully investigated in an immersive multimedia field. In this article, we propose specular highlight detection and rendering methods to improve immersion. For specular detection, a high-performance variational attention U-network (VAUnet), which combines a variational autoencoder and a spatial attention mechanism, is proposed with a hybrid loss function. The specular regions detected from VAUnet are compressed with an immersive video coding standard (MPEG-I), and then the rendering is performed by considering the decompressed specular regions. Extensive experiments demonstrate that the proposed method improves specular detection performance and subjective rendering quality.
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来源期刊
IEEE MultiMedia
IEEE MultiMedia 工程技术-计算机:理论方法
CiteScore
6.40
自引率
3.10%
发文量
59
审稿时长
>12 weeks
期刊介绍: The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.
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