EGT-Moodle: Moodle中的教育博弈论机制,旨在建立一个高效的在线同伴学习环境

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS
S. F. Noorani
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引用次数: 0

摘要

同伴学习是学生相互学习的一种方法。然而,它并没有在在线和混合高等教育中得到完全的发展和研究。本文提出了一种名为EGT-Moodle的教育博弈论方法来建立在线学习环境中的同伴学习。该方法在Moodle(一个开源的学习管理系统)环境中实现。该方法为准实验研究,后测设计分为实验组和对照组。计算机工程离散数学课程的152名学生随机分为实验组和对照组,每组76人。采用曼-惠特尼双独立组来比较被试组的后测结果。结果表明,实验组与对照组的后测差异显著(U = 1319, p = .000),表明EGT-Moodle对学习增强有积极作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EGT-Moodle: an educational game theoretic mechanism in Moodle to establish an efficient online peer-learning environment
ABSTRACT Peer learning is the method of students learning with and from each other. However, it is not completely developed or studied in online and blended higher education. In this paper, an Educational Game Theory method called EGT-Moodle is proposed to establish a peer learning in an online-learning environment. This method is implemented in Moodle (an open-source learning management system) environment. The method is a quasi-experimental study with a post-test design consisting of the experimental and control groups. A total of 152 students of the Discrete Mathematics course in computer engineering constitute the experimental and control groups randomly at 76. The Mann–Whitney two-independent group is applied to compare the post-tests of the subject groups. The result indicates that there is a significant difference (U = 1319, p = .000) between post-tests for the experimental group compared to the control which indicates the positive effect of EGT-Moodle on learning enhancement.
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来源期刊
New Review of Hypermedia and Multimedia
New Review of Hypermedia and Multimedia COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
3.40
自引率
0.00%
发文量
4
审稿时长
>12 weeks
期刊介绍: The New Review of Hypermedia and Multimedia (NRHM) is an interdisciplinary journal providing a focus for research covering practical and theoretical developments in hypermedia, hypertext, and interactive multimedia.
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