跟踪可视化实践:参与建筑和空间规划的模拟

IF 1.3 4区 艺术学 0 ART
Esther Dessewffy, Andrea Schikowitz, S. Davies
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引用次数: 0

摘要

摘要利用大学背景下建筑设计和空间规划模拟发展过程中的民族志小插曲,本文讨论了如何打开模拟发展和研究的材料、体现和隐含维度进行分析。我们询问可见性在模拟中是如何产生的,以及在不同情况下是如何产生和取消的。特别是,我们探索了如何在模拟过程中使模拟事物的具体实施以及生产和处理它们所涉及的实践可见。我们认为,在进行模拟时,关注可见性的政治可以使支撑建筑和空间规划实践的权力关系更加明显。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tracing (in)visibilising practices: engaging with simulations for architecture and spatial planning
ABSTRACT Using ethnographic vignettes from the development of simulations for architectural design and spatial planning in university contexts, this article discusses how the material, embodied, and tacit dimensions of developing and doing research with simulations can be opened up to analysis. We ask how (in)visibility comes to matter in simulations and how it is made and unmade in different situations. In particular, we explore how specific enactments of the things that are simulated and the practices involved in producing and handling them are rendered (in)visible through the simulation process. We argue that focusing on the politics of (in)visibility in making simulations can render power relations underpinning architectural and spatial planning practices more apparent.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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