{"title":"机器中的幽灵","authors":"S. Elran, Amit R. Zoran","doi":"10.1145/3533609","DOIUrl":null,"url":null,"abstract":"This paper proposes a new perspective on the role of computers in the re-materialization of ancient artifacts, highlighting issues of conservation, self-expression, and authorship in creative processes. Specifically, our approach allows all of the creative spirits (i.e., creative agencies) taking part in the making process---from the ancient makers, to the digital craftsperson, to the making machine itself---to be represented in the final outcome. The paper explores the evolution of our technique through three projects that rely on both digital and traditional making practices. We introduce the notion of a digital spirit, which allows for a holistic and respectful integration of diverse making agencies in a unified hybrid practice.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":" ","pages":"1 - 8"},"PeriodicalIF":1.4000,"publicationDate":"2022-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The Ghost in The Machine\",\"authors\":\"S. Elran, Amit R. Zoran\",\"doi\":\"10.1145/3533609\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes a new perspective on the role of computers in the re-materialization of ancient artifacts, highlighting issues of conservation, self-expression, and authorship in creative processes. Specifically, our approach allows all of the creative spirits (i.e., creative agencies) taking part in the making process---from the ancient makers, to the digital craftsperson, to the making machine itself---to be represented in the final outcome. The paper explores the evolution of our technique through three projects that rely on both digital and traditional making practices. We introduce the notion of a digital spirit, which allows for a holistic and respectful integration of diverse making agencies in a unified hybrid practice.\",\"PeriodicalId\":74536,\"journal\":{\"name\":\"Proceedings of the ACM on computer graphics and interactive techniques\",\"volume\":\" \",\"pages\":\"1 - 8\"},\"PeriodicalIF\":1.4000,\"publicationDate\":\"2022-09-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM on computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3533609\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM on computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3533609","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
This paper proposes a new perspective on the role of computers in the re-materialization of ancient artifacts, highlighting issues of conservation, self-expression, and authorship in creative processes. Specifically, our approach allows all of the creative spirits (i.e., creative agencies) taking part in the making process---from the ancient makers, to the digital craftsperson, to the making machine itself---to be represented in the final outcome. The paper explores the evolution of our technique through three projects that rely on both digital and traditional making practices. We introduce the notion of a digital spirit, which allows for a holistic and respectful integration of diverse making agencies in a unified hybrid practice.