游戏学习对职业健康护理课护生学习动机及学习策略的影响

Sevcan Topçu
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引用次数: 0

摘要

本研究旨在评估基于游戏的学习对护生学习动机和学习策略的影响。本研究采用了一种准实验研究设计,该设计采用了测试前-测试后设计,没有对照组。该研究的样本包括74名三年级学生。数据收集工具采用社会形态特征调查表和学习动机策略问卷。护生平均年龄为21.45±0.62岁。其中女性占85.1%。护生学习信念控制、内在目标定向、考试焦虑、学习自我效能感和成绩控制量表的测试前和测试后平均值差异有统计学意义(p<0.05),护生在后测中的批判性思维、求助、同伴学习、元认知自我调节分量表平均得分较高(p<0.05)!对护生的学习动机和学习策略有重要影响。在发展学习中对学生进行理论和实践的训练,用Kahoot!这是基于游戏的学生反应系统之一将是有用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effect of Game-Based Learning on Motivation and Learning Strategies of Nursing Students in Occupational Health Nursing Course
Aim of this study is to evaluate the effect of game-based learning on the motivation and learning strategies of nursing students. A quasi-experimental research design that was with a pre-post test design without a control group was used in this research. The sample of the study consisted of 74 third grade students. The Sociodemographic Characteristics Question Form and Motivated Strategies for Learning Questionnaire were used for data collection tool. The mean age of nursing students is 21.45±0.62. 85.1% of them are women. A statistically significant difference was found between the pre- and the post-test mean of the nursing students' subscales of control of learning beliefs, intrinsic goal orientation, test anxiety, self-efficacy for learning and performance (p<0.05). There were statistically significant differences between the pre and post-test Learning Strategies Scale subscale scores, nursing students obtained higher mean scores from critical thinking, help seeking, peer learning, metacognitive self-regulation subscales at the post-test (p<0.05). As a result of this study, it was found that Kahoot! has an important influence on the motivation and learning strategies of nursing students. In the development of learning in students' theoretical and practical training, using Kahoot! which is one of the game-based student response systems will be useful.
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