高炮射击场景的计算重建

Q4 Engineering
Bużantowicz, Rodzik
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引用次数: 0

摘要

本文描述了高射炮射击场景的计算重建及其在分析射击数据中的应用。三维可视化支持的计算重建可以成为评估士兵训练的有用工具。介绍了一种用于收集、分析和可视化高射炮射击结果的系统。收集到的信息可以重新用于评估士兵训练的有效性,并最佳利用现有数据。特别注意恢复目标和射弹轨迹的问题的解决,以及它们在时间上的同步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computational Reconstruction of an Anti-Aircraft Artillery Firing Scenario
The paper describes a computational reconstruction of an anti-aircraft artillery firing scenario and its use in analysing firing data. Computational reconstruction supported by 3D visualization can be a useful tool for evaluating soldiers’ training. A system for collecting, analysing and visualising the results of anti-aircraft artillery firing is described. The information collected can then be re-used to evaluate the effectiveness of soldiers’ training, and to make an optimal use of the available data. Particular attention is paid to the solution of the problem of restoring the trajectory of the target and the projectiles, and to their synchronisation in time.
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来源期刊
Advances in Military Technology
Advances in Military Technology Engineering-Civil and Structural Engineering
CiteScore
0.90
自引率
0.00%
发文量
11
审稿时长
12 weeks
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