虚拟空间是旅游、酒店和活动消费的未来

IF 5.8 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM
V. Filimonau, Mark Ashton, Uglješa Stankov
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引用次数: 12

摘要

虚拟空间,通常被称为虚拟世界,预计将通过将一些用户体验转移到虚拟世界来颠覆旅游、酒店和活动(the)的消费模式。有必要进行学术调查,以帮助理解虚拟空间及其消费对工业的影响。这一观点概述了虚拟空间的临时研究议程。设计/方法论/方法为了说明其论点,该观点借鉴了围绕行业中新兴主题的虚拟世界的学术和灰色文献。研究结果研究议程应考虑代表价值链不同参与者的四个视角,即开发商/供应商、商业专业人士、客户和政策制定者。研究议程还应纳入虚拟空间消费的更广泛的溢出效应,这可能远远超出行业。原创性/价值本观点概述了一些研究方向,可以帮助价值链的不同参与者和学者更好地理解虚拟空间的新兴现象,并理解与行业采用虚拟空间相关的机遇和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual spaces as the future of consumption in tourism, hospitality and events
PurposeVirtual spaces, commonly referred to as the Metaverse, are predicted to disrupt consumption patterns in tourism, hospitality and events (THE) by shifting some user experiences to a virtual world. Scholarly investigations are necessitated to aid in an understanding of virtual spaces and the implications of their consumption for THE industries. This viewpoint outlines a provisional research agenda on virtual spaces.Design/methodology/approachTo inform its arguments, this viewpoint draws upon academic and grey literature surrounding the emerging topic of the Metaverse in THE industries.FindingsThe research agenda should consider four perspectives representing different actors of THE value chain, i.e. developers/suppliers, THE business professionals, customers and policymakers. The research agenda should also incorporate the wider spillover effects of consumption of virtual spaces which may stretch well beyond THE industries.Originality/valueThis viewpoint outlines some research directions which may aid different actors of THE value chain alongside academics in better understanding the emerging phenomenon of virtual spaces and comprehend the opportunities and challenges associated with their uptake by THE industries.
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来源期刊
Journal of Tourism Futures
Journal of Tourism Futures HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
15.70
自引率
6.00%
发文量
64
审稿时长
34 weeks
期刊介绍:
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