导读:莱昂纳多音乐杂志29

IF 0.2 4区 艺术学 Q2 Arts and Humanities
E. Miranda
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The volume covers a wide range of topics, some of which I was not even aware were being developed in such depth, from writings about musique concrete in Korean, to spiritualism and activism, to virtual reality musical instruments, genetic music and 3D music notation, to cite but six. It was a real treat to have had the opportunity to read these papers ahead of their publication. I am delighted to have been invited to introduce this issue, which opens with Kat Austen’s article addressing what is perhaps one of the most significant global issues of our time: climate change. Austen created compelling music using data collected at the Arctic, and I was excited to learn how she engaged with the data and repurposed the scientific equipment for measuring them. Also politically motivated is Aviva Rahmani’s Blued Trees work. It combines concepts from music, acoustics, art and environmental policy. Hundreds of GPS-located trees in the path of proposed natural gas pipelines across the North American continent were painted with a sinewave symbol. Data from the GPS locations and interpretations of geographic features informed the composition. Virtual Reality (VR) technology has been around for a while, and a number of musicians and artists have experimented with it. The article by Anıl Çamcı and John Granzow brings something innovative: they combine VR and digital fabrication technology to design new musical instruments. And Kıvanç Tatar, Mirjana Prpa and Philippe Pasquier introduce a piece based on a VR environment of their own design, where a performer interacts with an artificial agent though breathing. They employed multiagents combined with emotion recognition systems to control the parameters of the piece. A note by David Kim-Boyle introduces an approach to notating music in three dimensions. He is interested in real-time notation of generative music and also dynamic visualizations of music. The author illustrates his ideas by means of examples and discusses the potential of his 3D notation methods for implementing immersive mixedreality music notation systems. The article by Yuan-Yi Fan explores sound spatialization techniques to harness listeners’ experience in a given space. The author presents a framework to think about the interplay between moving listeners and moving sounds. The framework, consisting of object-based audio, indoor positioning system and algorithmic spatialization strategies, is demonstrated by means of a case study installation. Although not strictly connected to VR research per se, Fan’s framework is bound to inspire the development of sophisticated systems for auditory immersion in VR environments. The multimedia piece Landscape: Home by Chaz Underriner uses an electric guitar, video projections and a surround-sound system. Underriner’s article articulates the representation of reality in art, which makes it possible to render the unreal familiar and the real unfamiliar. The author uncovers techniques for representing surreal realities in literature and compares them with well-established practices in electroacoustic music. Audio feedback can generate fascinating sounds. It is often thought that filtering is caused only by the acoustic properties of a room. Lilac Atassi’s note reminds us that the equipment (e.g. the speaker and microphone) also filters the sounds. She introduces her endeavors to reduce the effect of audio equipment’s frequency-response on the sound. Virtual reality and mixed reality are blurring the distinction between the real and surreal. 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Our former editor-in-chief, Nicolas Collins, had an eye for spotting themes that were exciting, innovative and relevant. Nevertheless, I often wondered whether or not thematic issues were preventing potential authors from engaging with the journal more widely. Of course, both approaches have their advantage and disadvantages. The variety of high-quality papers that were submitted for this issue is impressive. The volume covers a wide range of topics, some of which I was not even aware were being developed in such depth, from writings about musique concrete in Korean, to spiritualism and activism, to virtual reality musical instruments, genetic music and 3D music notation, to cite but six. It was a real treat to have had the opportunity to read these papers ahead of their publication. I am delighted to have been invited to introduce this issue, which opens with Kat Austen’s article addressing what is perhaps one of the most significant global issues of our time: climate change. Austen created compelling music using data collected at the Arctic, and I was excited to learn how she engaged with the data and repurposed the scientific equipment for measuring them. Also politically motivated is Aviva Rahmani’s Blued Trees work. It combines concepts from music, acoustics, art and environmental policy. Hundreds of GPS-located trees in the path of proposed natural gas pipelines across the North American continent were painted with a sinewave symbol. Data from the GPS locations and interpretations of geographic features informed the composition. Virtual Reality (VR) technology has been around for a while, and a number of musicians and artists have experimented with it. The article by Anıl Çamcı and John Granzow brings something innovative: they combine VR and digital fabrication technology to design new musical instruments. 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引用次数: 0

摘要

20多年来的主题问题。这是该杂志连续第二次在没有总体主题的情况下发表。我承认,我并不完全相信非主题问题会像主题问题那样令人兴奋。但我必须承认:我一点也不失望。前一个效果很好。现在的也很好用。我们的前主编尼古拉斯·柯林斯善于发现令人兴奋、创新和相关的主题。尽管如此,我经常想知道主题问题是否阻碍了潜在作者更广泛地参与该杂志。当然,这两种方法都有其优点和缺点。为这个问题提交的各种高质量论文令人印象深刻。这本书涵盖了广泛的主题,其中一些我甚至不知道正在深入发展,从韩语中关于具体音乐的写作,到唯心主义和激进主义,再到虚拟现实乐器、基因音乐和3D乐谱,仅举六个例子。有机会在这些论文发表前阅读它们,真是一种享受。我很高兴被邀请介绍这个问题,它以凯特·奥斯汀的文章开头,该文章探讨了我们这个时代最重要的全球问题之一:气候变化。奥斯汀利用在北极收集的数据创作了引人注目的音乐,我很高兴了解到她是如何处理这些数据并重新利用科学设备进行测量的。Aviva Rahmani的《蓝树》作品也是出于政治动机。它结合了音乐、声学、艺术和环境政策的概念。位于北美大陆拟建天然气管道路径上的数百棵GPS定位树被涂上了正弦波符号。来自全球定位系统位置的数据和对地理特征的解释为组成提供了信息。虚拟现实技术已经存在了一段时间,许多音乐家和艺术家都对其进行了实验。AnılÇamcı和John Granzow的文章带来了一些创新:他们将虚拟现实和数字制造技术结合起来设计新的乐器。KıvançTatar、Mirjana Prpa和Philippe Pasquier介绍了一件基于他们自己设计的VR环境的作品,表演者通过呼吸与人工智能体互动。他们采用了与情感识别系统相结合的多智能体来控制作品的参数。大卫·金·博伊尔(David Kim Boyle)的一篇笔记介绍了一种在三维空间中标记音乐的方法。他对生成音乐的实时记谱以及音乐的动态可视化感兴趣。作者通过实例阐述了他的想法,并讨论了他的3D记谱方法在实现沉浸式混合真实音乐记谱系统方面的潜力。袁一帆的文章探讨了声音空间化技术,以利用听众在特定空间的体验。作者提出了一个框架来思考移动的听众和移动的声音之间的相互作用。该框架由基于对象的音频、室内定位系统和算法空间化策略组成,并通过一个案例研究装置进行了演示。尽管与VR研究本身没有严格联系,但范的框架势必会启发开发用于VR环境中听觉沉浸的复杂系统。Chaz Underriner的多媒体作品《风景:家》使用了电吉他、视频投影和环绕音响系统。安德里纳的文章阐述了现实在艺术中的表现,这使得呈现不真实的熟悉和真实的陌生成为可能。作者揭示了在文学中表现超现实的技巧,并将其与电声音乐中公认的实践进行了比较。音频反馈可以产生迷人的声音。人们通常认为,过滤只是由房间的声学特性引起的。Lilac Atassi的笔记提醒我们,设备(例如扬声器和麦克风)也会过滤声音。她介绍了她为减少音频设备频率响应对声音的影响所做的努力。虚拟现实和混合现实正在模糊真实和超现实之间的区别。播放带有介绍的音乐
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Introduction: Leonardo Music Journal 29
thematic issues for over 20 years. This is the second time in a row that this journal has been published without an overarching theme. I confess that I was not entirely convinced that nonthematic issues would be as exciting as the thematic ones had been. But I must admit: I am not at all disappointed. The previous one worked just fine. And the present one works really well too. Our former editor-in-chief, Nicolas Collins, had an eye for spotting themes that were exciting, innovative and relevant. Nevertheless, I often wondered whether or not thematic issues were preventing potential authors from engaging with the journal more widely. Of course, both approaches have their advantage and disadvantages. The variety of high-quality papers that were submitted for this issue is impressive. The volume covers a wide range of topics, some of which I was not even aware were being developed in such depth, from writings about musique concrete in Korean, to spiritualism and activism, to virtual reality musical instruments, genetic music and 3D music notation, to cite but six. It was a real treat to have had the opportunity to read these papers ahead of their publication. I am delighted to have been invited to introduce this issue, which opens with Kat Austen’s article addressing what is perhaps one of the most significant global issues of our time: climate change. Austen created compelling music using data collected at the Arctic, and I was excited to learn how she engaged with the data and repurposed the scientific equipment for measuring them. Also politically motivated is Aviva Rahmani’s Blued Trees work. It combines concepts from music, acoustics, art and environmental policy. Hundreds of GPS-located trees in the path of proposed natural gas pipelines across the North American continent were painted with a sinewave symbol. Data from the GPS locations and interpretations of geographic features informed the composition. Virtual Reality (VR) technology has been around for a while, and a number of musicians and artists have experimented with it. The article by Anıl Çamcı and John Granzow brings something innovative: they combine VR and digital fabrication technology to design new musical instruments. And Kıvanç Tatar, Mirjana Prpa and Philippe Pasquier introduce a piece based on a VR environment of their own design, where a performer interacts with an artificial agent though breathing. They employed multiagents combined with emotion recognition systems to control the parameters of the piece. A note by David Kim-Boyle introduces an approach to notating music in three dimensions. He is interested in real-time notation of generative music and also dynamic visualizations of music. The author illustrates his ideas by means of examples and discusses the potential of his 3D notation methods for implementing immersive mixedreality music notation systems. The article by Yuan-Yi Fan explores sound spatialization techniques to harness listeners’ experience in a given space. The author presents a framework to think about the interplay between moving listeners and moving sounds. The framework, consisting of object-based audio, indoor positioning system and algorithmic spatialization strategies, is demonstrated by means of a case study installation. Although not strictly connected to VR research per se, Fan’s framework is bound to inspire the development of sophisticated systems for auditory immersion in VR environments. The multimedia piece Landscape: Home by Chaz Underriner uses an electric guitar, video projections and a surround-sound system. Underriner’s article articulates the representation of reality in art, which makes it possible to render the unreal familiar and the real unfamiliar. The author uncovers techniques for representing surreal realities in literature and compares them with well-established practices in electroacoustic music. Audio feedback can generate fascinating sounds. It is often thought that filtering is caused only by the acoustic properties of a room. Lilac Atassi’s note reminds us that the equipment (e.g. the speaker and microphone) also filters the sounds. She introduces her endeavors to reduce the effect of audio equipment’s frequency-response on the sound. Virtual reality and mixed reality are blurring the distinction between the real and surreal. Playing music with introduction
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来源期刊
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期刊介绍: Leonardo Music Journal (LMJ), is the companion annual journal to Leonardo. LMJ is devoted to aesthetic and technical issues in contemporary music and the sonic arts. Each thematic issue features artists/writers from around the world, representing a wide range of stylistic viewpoints. Each volume includes the latest offering from the LMJ CD series—an exciting sampling of works chosen by a guest curator and accompanied by notes from the composers and performers. Institutional subscribers to Leonardo receive LMJ as part of a yearly subscription.
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