为儿童癌症治疗的医院例行程序的健康设计

IF 0.8 4区 艺术学 0 ART
R. Fontoura, Roberta Rech Mandelli, Francielle Daudt, V. M. Rosa, P. Brust-Renck, L. Tonetto
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引用次数: 0

摘要

儿童在接受慢性疾病(如癌症)治疗时的经历可能会影响他们的主观幸福感。根据健康设计,在日常活动中引入有趣的元素(例如玩具)有助于改善积极影响和减轻消极影响,从而提高整体的主观幸福感。本研究的主要目标是确定医院日常生活中的情况,这些情况可以通过游戏策略重新设计,以提高主观幸福感。一个由设计师和心理学家组成的团队每周与儿科癌症病房住院的年轻病人进行游戏。参与性观察的重点是儿童分享他们个人经历的感受,以及与朋友分享的关于医院日常工作的感受。游戏10周后进行主题分析。结果产生了几个项目机会。我们提出了一种产品,旨在通过与医院工作人员的共同设计过程,在住院期间为患者提供支持,旨在改善患者的主观幸福感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design for wellbeing in hospital routines for paediatric cancer treatment
Abstract Children’s experiences while undergoing treatment for chronic diseases (e.g. cancer) may influence their subjective wellbeing. According to design for wellbeing, introducing playful elements to daily activities (e.g. toys) contributes to improvement of positive affect and mitigation of negative affect—thus, improving subjective wellbeing overall. The primary goal of this research is to identify situations in hospital routine that can be redesigned through playful strategies to improve subjective wellbeing. A team of designers and psychologists engaged in weekly games with young patients hospitalised in the paediatric cancer unit. Participatory observations focused on feelings that children shared about their personal experiences and those with friends about the hospital routines. Thematic analysis was conducted after 10 weeks of play. Several project opportunities emerged from results. We proposed a product designed to support patients during hospitalisation through a co-design process with hospital staff aimed at improving patient’s subjective wellbeing.
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来源期刊
CiteScore
2.00
自引率
20.00%
发文量
68
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