电子竞技与体育与劳动立法的适用

IF 0.5 Q4 BUSINESS
B. Medeiros, Ricardo Sayeg
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引用次数: 0

摘要

目的:本研究旨在描述电子竞技与传统体育之间的相似之处,以模仿传统体育法规范与网络运动员形式化关系的可行性,至少在电子竞技出现具体的法律规定之前。还将集中讨论《劳动法》与这些关系之间的相互作用,以便给予社会权利保障,特别是辩论所涉及的宪法人权。方法:本文是一种理论方法,旨在认识电子竞技的动态如何包含体育法的法律科学,基于演绎法,支持市场分析,法律研究和文献综述。原创性/相关性:目前的一些讨论表明,巴西的电子竞技法律框架存在争议,特别是关于传统体育法的适用以及与劳动法学科的互动。这种争议是不合理的,要么因为电子竞技是真正意义上的体育运动,要么因为这一领域的所有工作关系都受到宪法规定的社会权利裁决的法律参数的约束。这种宪法方法很重要,因为电子竞技活动的合法性取决于此,将业务的核心放在考虑国家法规中出现的实际法律限制上,适用于与网络运动员签订合同的事件。在4.0革命的过程中,那些传统方式和电子方式之间的近似将是社会向技术新生活方式过渡的补品。描述这些相互作用对于提供国家法律法规的新途径,将自由归因于商业动态和确保劳动关系的社会权利至关重要。在这里,商业伦理的参数作为ESG(环境、社会和治理)管理模式的紧急事项出现,并被相关理论所接受,如约翰·埃尔金顿的管理模式,特别是他的三重底线概念。主要结果:被称为电子竞技的活动及其令人眼花缭乱的增长给法律体系带来了压力,要求它们为球员、俱乐部、协会和围绕这一创新市场的所有利益相关者之间的关系所产生的争议达成适当的解决方案。立即,《体育和劳动法》的适用成为一种权宜之计,但有必要制定具体的新规定,以便为企业提供发展途径,重点是市场动态的自由和社会权利的保障。理论/方法贡献:本文试图模仿体育和劳动立法对电子竞技管理的吸引力,保证已经建立的关系的法律确定性,并为这个市场的商业发展提供更多的途径,同时保护公民的社会权利,特别是宪法权利。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
E-sports and the application of sports and labor legislation
Objective: The present study aims to describe the similarities between e-Sports and the conventional Sports, in order to emulate the viability of conventional Sports law to regulate the relations formalized with cyber athletes, at least until the emergence of a specific legal regulation on e-Sports. The interaction between Labor Law and those relations will be focused too, in order to confer social rights security, especially constitutional human rights involved on that debate.Methodology: The article is a theoretical approach that seeks to recognize how the dynamics of e-Sports encompass the legal science of Sports Law, based on the deductive method, supported by market analysis, legal research and bibliographic review.Originality/Relevance: Nowadays some discussions suggest a controversy about the e-Sports legal framework at Brazil, especially about the application of the conventional Sports Law and interaction with the Labor Law discipline. This controversy is not justifiable, either because e-Sports constitute a sport in the authentic sense, or because all work relationships in this field are bound to the legal parameters of adjudication of social rights provided for in the Constitution. This constitutional approach is important because the legitimacy of e-Sports initiatives depends on that, putting on the core of the business consider the real legal limits emerging of the State regulations applicably incidents on contracts signed with cyber athletes. In the course of Revolution 4.0, those approximations between conventional ways and electronic ones will be the tonic of the society transition onto technological new way of life. Describing those interactions is essential to provide new ways of State´s legal regulations, attributing liberty on business dynamics and ensuring social rights on the labor relations. The parameters of ethics on business here emerges as exigencies by ESG (Environment, Social and Governance) administration models, which is embraced by relevant theories, as the John Elkington´s one, especially on his concept of triple bottom line.Main results: The activity that has been called e-Sports and its vertiginous growth puts pressure on the legal system to reach appropriateness solutions for the controversies that arises from the relationships between players, clubs, associations and all of stakeholders rounding this innovative market. Immediately, the application of Sports and Labor Law emerges as a palliative solution, but specific new regulations are necessary, in order to provide development ways to the businesses, focusing on liberty for the market dynamics and on security for the social rights.Theoretical/methodological contributions: The article seeks to emulate the attraction of sports and labor legislation for e-Sports regency, guaranteeing legal certainty to the already established relationships, and developing increase ways for business on this market, with citizens social rights preservation, especially constitutional ones.
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