走向数字艺术本体论。媒体环境,互动过程和存在的影响

IF 0.1 4区 哲学 0 PHILOSOPHY
A. Giomi
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引用次数: 0

摘要

在九十年代,信息和通信技术的传播使得艺术实践发生了巨大的变化。全新的审美体验,如远程呈现、沉浸感、响应性、超媒介和多媒体,在数字艺术的框架中出现,不仅对艺术作品的传统地位提出了质疑,而且对观者的基本关系提出了质疑。本文的目的是通过识别一些与数字习语不同的本体特征来定义数字艺术本体的概念框架。这样的分析试图概述美学和技术创新如何影响我们与技术制品的认知和感官关系。第一部分论述了技术生成与本体的关系,以及数字艺术本体的关键问题。第二部分讨论在场的概念。尽管对数字艺术的传统理解主要集中在非物质性、模拟和中介性上,但我的分析表明,在场的概念如何为理解中介化艺术实践的本体论地位提供了一个原始的视角。在过去的三十年中,信息和电信技术的普及在艺术的转型中发挥了重要作用,为计算机图形学、数字音频、机器人和动作捕捉系统等领域的重要实验打开了领域…(Dixon 2007)。独特的审美体验形式,如远程呈现、沉浸式、响应式、超中介和多媒体,逐渐从数字艺术中兴起,不仅质疑艺术品的地位,更普遍地说,质疑艺术品与接受者之间的基本关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards an ontology of digital arts. Media environments, interactive processes and effects of presence
During the Nineties, the diffusion of information and communication technologies allowed a dramatic transformation in art practices. Radically new aesthetic experiences, such as tele-presence, immersivity, responsivity, hyper-mediacy and multimediality, emerge in the framework of the digital arts and call into question not only the traditional status of the work of art but also the fundamental relation with the beholder. The aim of this paper is to define a conceptual framework for the ontology of digital arts by identifying some ontological features that are distinctive to digital idioms. Such an analysis tries to outline how aesthetic and technical innovations affect our cognitive and sensorial relationship with technological artifacts. In the first part, the relation between technogenesis and ontology, as well as the key topics of the ontology of digital arts are discussed. The second part deals with the notion of presence. Despite traditional understandings of digital arts, mainly focused on immateriality, simulation and mediation, my analysis demonstrate how the notion of presence can provide an original perspective in order to understand the ontological status of the mediatized artistic practices. In the last three decades the generalisation of information and telecommunication technologies has played a major role in the transformation of the arts, opening the field to important experiments in the domain of computer graphics, digital audio, robotics and motion capture systems… (Dixon 2007). Peculiar forms of aesthetic experience such as tele-presence, immersivity, responsivity, hyper-mediation and multimediality, progressively arise from digital arts and question not only the status of artwork but also, more generally, the foundational relationship between this latter and the recipient.
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来源期刊
Rivista di Estetica
Rivista di Estetica PHILOSOPHY-
CiteScore
0.50
自引率
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30 weeks
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