改进阴影浮雕的细节

Q3 Earth and Planetary Sciences
Gene Trantham
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引用次数: 0

摘要

大多数GIS软件套件中包含的标准“hillshade”工具通过一组假设实现了一个简单的照明模型,这些假设使该工具快速且易于使用。这种简化的照明模型可以在视觉上降低陡峭的地形,产生过暗区域并去除重要的地形细节。然而,底层模型可以被操纵以输出显示,而没有这些缺点。这通过引入额外的光源来模拟环境光的效果,而不会使照明模型复杂化。本文将简要描述Lambertian着色器的基础,然后演示如何删除大多数GIS工具中内置的传统和假设,以提供更大的灵活性和对结果的控制。最后,阴影将作为着色浮雕的单独添加进行讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving Detail in Shaded Relief
The standard “hillshade” tool included in most GIS software suites implements a simple model of lighting with a set of assumptions that make the tool fast and easy to use. This simplified lighting model can visually degrade steep terrains, producing over-dark areas and removing important terrain detail. The underlying model can, however, be manipulated to output displays without these drawbacks. This mimics the effect of ambient light without complicating the lighting model by introducing additional light sources. This article will briefly describe the underpinnings of Lambertian shaders, then demonstrate how the traditions and assumptions built into most GIS tools can be removed to give more flexibility and control over results. Finally, shadows will be discussed as a separate addition to shaded relief.
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来源期刊
Cartographic Perspectives
Cartographic Perspectives Environmental Science-Environmental Science (all)
CiteScore
1.00
自引率
0.00%
发文量
11
期刊介绍: Cartographic Perspectives is an international journal devoted to the study and practice of cartography in all its diversity. - Creative and innovative work encouraged - Full-text index available via EBSCO Academic Search Complete - Color figures at no cost to author - Indexed by Elsevier - Manuscript reviews to Authors in 6 weeks
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