黑色、白色和灰色

IF 1.5 4区 管理学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS
Gillian D. Ellern, Laura Cruz
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引用次数: 2

摘要

本研究试图在图书馆支持虚拟现实(VR)和相关扩展现实(XR)新兴技术的背景下扩展邪恶问题分析。研究人员对13名图书馆员、嵌入式IT员工和/或教员进行了11次采访,他们参与了高等教育环境中图书馆(或类似单位)虚拟现实实验室或教室的管理、管理或规划。访谈的定性分析确定了一系列挑战,这些挑战被归类为紧急的(但可以解决),如可移植性和培训;复杂(但可能),如许可和道德:和/或邪恶(但可驯服)。受访者从三个基本方面阐述了他们在支持VR/XR邪恶行为中的作用:图书馆是门户,图书馆是学习伙伴,图书馆是创造者。这项研究提出了五种驯服策略,以帮助图书馆员应对在各自校园倡导VR/XR愿景的挑战。这项研究还暗示了图书馆员在技术传播研究中的更大作用,以及这对他们未来在高等教育中的作用可能意味着什么。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Black, White, and Grey
This study seeks to extend wicked problems analysis within the context of a library’s support for virtual reality (VR) and the related extended reality (XR) emerging technologies. The researchers conducted 11 interviews with 13 librarians, embedded IT staff, and/or faculty members who were involved in administering, managing, or planning a virtual reality lab or classroom in a library (or similar unit) in a higher education setting. The qualitative analysis of the interviews identified clusters of challenges, which are categorized as either emergent (but solvable) such as portability and training; complicated (but possible) such as licensing and ethics: and/or wicked (but tameable). The respondents framed their role in supporting the wickedness of VR/XR in three basic ways: library as gateway, library as learning partner, and library as maker. Five taming strategies were suggested from this research to help librarians wrestle with these challenges of advocating for a vision of VR/XR on their respective campuses. This research also hints at a larger role for librarians in the research of technology diffusion and what that might mean to their role in higher education in the future.
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来源期刊
Information Technology and Libraries
Information Technology and Libraries 管理科学-计算机:信息系统
CiteScore
2.90
自引率
5.60%
发文量
25
审稿时长
1 months
期刊介绍: Information Technology and Libraries publishes original material related to all aspects of information technology in all types of libraries. Topic areas include, but are not limited to, library automation, digital libraries, metadata, identity management, distributed systems and networks, computer security, intellectual property rights, technical standards, geographic information systems, desktop applications, information discovery tools, web-scale library services, cloud computing, digital preservation, data curation, virtualization, search-engine optimization, emerging technologies, social networking, open data, the semantic web, mobile services and applications, usability, universal access to technology, library consortia, vendor relations, and digital humanities.
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