博物馆移民互动装置的主体间性与对话性设计

IF 1.3 4区 艺术学 0 ART
A. Galani, Abigail C. Durrant, David Chating, Rebecca M. Farley
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引用次数: 5

摘要

摘要我们如何设计博物馆中的主体间、数字媒介的相遇?我们报道了为英国泰恩河畔纽卡斯尔的一个关于移民的永久博物馆展览设计一个名为“与我坐在一起”的数字互动装置的过程。本文聚焦于这一案例研究,旨在揭示移民展览背景下为主体间性设计所带来的紧张、挑战和机遇。它特别探讨了如何通过设计互动空间将过去的视角与当代游客的视角联系起来,从而实现对话性和其他导向的视角。我们的目标是丰富当前关于在博物馆中展示和体验移民的博物馆学话语,对数字互动技术在这些背景下的使用和作用做出急需的理解;我们通过设计实践进一步提供了关于研究的方法论见解,该研究批判性地解决了博物馆在自我与他人相遇中培养主体间性的愿望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for intersubjectivity and dialogicality in museum interactive installations about migration
ABSTRACT How do we design for intersubjective, digitally-mediated encounters in the museum? We report on the process of designing a digital interactive installation called Sit with Me for a permanent museum exhibition on migration in Newcastle upon Tyne, UK. Focussing on this case-study, the article aims to unpick the tensions, challenges and opportunities arising from designing for intersubjectivity in the context of migration exhibitions. It particularly explores how perspectives from the past may be brought into a relation with contemporary visitor perspectives through the design of interaction spaces that enable dialogicality and other-oriented perspective taking. Our aim is to enrich current museological discourse on exhibiting and experiencing migration in museums, contributing much needed understandings on the use and role of digital interactive technologies in these contexts; we further contribute methodological insight about a research-through-design practice that critically addressed the museum’s desire to foster intersubjectivity in the encounters between Self and Other.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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