法律、虚拟现实和增强现实

IF 2.5 2区 社会学 Q1 Social Sciences
Mark A. Lemley, E. Volokh
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引用次数: 38

摘要

虚拟现实(VR)和增强现实(AR)将是巨大的——不仅适用于游戏,还适用于工作、社交生活以及评估和购买真实世界的产品。就像许多重大的技术进步一样,它们将在某些方面挑战法律原则。在这篇文章中,我们将推测其中一些即将到来的挑战,并提出以下问题:(1)法律如何处理VR和AR中的“街头犯罪”——扰乱治安、猥亵暴露、故意有害的视觉效果(如用于引发癫痫患者癫痫发作的闪光灯)和“虚拟摸索”等行为?我们认为,这其中的两个关键方面是孟加拉国问题(这将使刑法很难实际执行)和技术支持的自助(这将为用户提供有吸引力的替代保护,但也为现实世界的警察部门提供了不参与的进一步借口)。(2) 法律如何处理用户对用户、用户对VR和AR环境运营商、外部人员(如作品被用户复制的版权所有者)对用户和外部人员对环境运营商的侵权诉讼?(3) 法律如何对待用户更改其他用户的头像,或借用他人的名字和肖像创建自己的头像?(4) 隐私法如何处理VR和AR系统呈现给用户的所有感官信息的可能普遍存储,以及他们在呈现过程中从用户那里收集的信息?(5) 这些分析如何反映VR和AR之外更广泛的辩论,特别是没有法律的秩序和言论行为的区别?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Law, Virtual Reality, and Augmented Reality
Virtual Reality (VR) and Augmented Reality (AR) are going to be big -- not just for gaming but for work, for social life, and for evaluating and buying real-world products. Like many big technological advances, they will in some ways challenge legal doctrine. In this Article, we will speculate about some of these upcoming challenges, asking: (1) How might the law treat “street crimes” in VR and AR -- behavior such as disturbing the peace, indecent exposure, deliberately harmful visuals (such as strobe lighting used to provoke seizures in people with epilepsy), and “virtual groping”? Two key aspects of this, we will argue, are the Bangladesh problem (which will make criminal law very hard to practically enforce) and technologically enabled self-help (which will offer an attractive alternative protection to users, but also a further excuse for real-world police departments not to get involved). (2) How might the law handle tort lawsuits, by users against users, users against VR and AR environment operators, outsiders (such as copyright owners whose works are being copied by users) against users, and outsiders against the environment operators? (3) How might the law treat users’ alteration of other users’ avatars, or creation of their own avatars that borrow someone else’s name and likeness? (4) How might privacy law deal with the likely pervasive storage of all the sensory information that VR and AR systems present to their users, and that they gather from the users in the course of presenting it? (5) How might these analyses reflect on broader debates even outside VR and AR, especially order without law and the speech-conduct distinction?
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来源期刊
CiteScore
2.90
自引率
0.00%
发文量
1
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