基于粒子物理系统的腹腔镜胆囊切除术实时仿真

Hongyu Wu;Fan Ye;Yang Gao;Yu Cong;Aimin Hao
{"title":"基于粒子物理系统的腹腔镜胆囊切除术实时仿真","authors":"Hongyu Wu;Fan Ye;Yang Gao;Yu Cong;Aimin Hao","doi":"10.23919/CSMS.2022.0009","DOIUrl":null,"url":null,"abstract":"Laparoscopic cholecystectomy is used to treat cholecystitis and cholelithiasis. Because the high risk of the surgery prevents novice doctors from practicing it on real patients, VR-based surgical simulation has been developed to simulate surgical procedures to train surgeons without patients, cadavers, or animals. In this study, we propose a real-time system designed to provide plausible visual and tactile simulation of the main surgical procedures. To achieve this, the physical properties of organs are modeled by particles, and cluster-based shape matching is used to simulate soft deformation. The haptic interaction between tools and soft tissue is modeled as a collision between a capsule and particles. Constraint-based haptic rendering is used to generate feedback force and the non-penetrating position of the virtual tool. The proposed system can simulate the major steps of laparoscopic cholecystectomy, such as the anatomy of Calot's triangle, clipping of the cystic duct and biliary artery, disjunction of the cystic duct and biliary artery, and separation of the gallbladder bed. The experimental results show that haptic rendering can be performed at a high frequency (> 900 Hz), whereas mesh skinning and graphics rendering can be performed at 60 frames per second (fps).","PeriodicalId":65786,"journal":{"name":"复杂系统建模与仿真(英文)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/iel7/9420428/9841527/09841530.pdf","citationCount":"1","resultStr":"{\"title\":\"Real-Time Laparoscopic Cholecystectomy Simulation Using a Particle-Based Physical System\",\"authors\":\"Hongyu Wu;Fan Ye;Yang Gao;Yu Cong;Aimin Hao\",\"doi\":\"10.23919/CSMS.2022.0009\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Laparoscopic cholecystectomy is used to treat cholecystitis and cholelithiasis. Because the high risk of the surgery prevents novice doctors from practicing it on real patients, VR-based surgical simulation has been developed to simulate surgical procedures to train surgeons without patients, cadavers, or animals. In this study, we propose a real-time system designed to provide plausible visual and tactile simulation of the main surgical procedures. To achieve this, the physical properties of organs are modeled by particles, and cluster-based shape matching is used to simulate soft deformation. The haptic interaction between tools and soft tissue is modeled as a collision between a capsule and particles. Constraint-based haptic rendering is used to generate feedback force and the non-penetrating position of the virtual tool. The proposed system can simulate the major steps of laparoscopic cholecystectomy, such as the anatomy of Calot's triangle, clipping of the cystic duct and biliary artery, disjunction of the cystic duct and biliary artery, and separation of the gallbladder bed. The experimental results show that haptic rendering can be performed at a high frequency (> 900 Hz), whereas mesh skinning and graphics rendering can be performed at 60 frames per second (fps).\",\"PeriodicalId\":65786,\"journal\":{\"name\":\"复杂系统建模与仿真(英文)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ieeexplore.ieee.org/iel7/9420428/9841527/09841530.pdf\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"复杂系统建模与仿真(英文)\",\"FirstCategoryId\":\"1089\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/9841530/\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"复杂系统建模与仿真(英文)","FirstCategoryId":"1089","ListUrlMain":"https://ieeexplore.ieee.org/document/9841530/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

腹腔镜胆囊切除术用于治疗胆囊炎和胆石症。由于手术的高风险使新手医生无法在真实患者身上进行实践,因此基于vr的手术模拟已经开发出来,可以模拟手术过程,以训练没有患者,尸体或动物的外科医生。在这项研究中,我们提出了一个实时系统,旨在提供合理的视觉和触觉模拟的主要手术过程。为了实现这一目标,用粒子来模拟器官的物理特性,并使用基于簇的形状匹配来模拟软变形。工具和软组织之间的触觉相互作用被建模为胶囊和粒子之间的碰撞。采用基于约束的触觉绘制方法生成反馈力和虚拟刀具的非穿透位置。该系统可以模拟腹腔镜胆囊切除术的主要步骤,如卡洛三角解剖、胆囊管与胆道动脉夹闭、胆囊管与胆道动脉分离、胆囊床分离等。实验结果表明,触觉渲染可以在高频率(> 900 Hz)下进行,而网格蒙皮和图形渲染可以在60帧/秒(fps)下进行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-Time Laparoscopic Cholecystectomy Simulation Using a Particle-Based Physical System
Laparoscopic cholecystectomy is used to treat cholecystitis and cholelithiasis. Because the high risk of the surgery prevents novice doctors from practicing it on real patients, VR-based surgical simulation has been developed to simulate surgical procedures to train surgeons without patients, cadavers, or animals. In this study, we propose a real-time system designed to provide plausible visual and tactile simulation of the main surgical procedures. To achieve this, the physical properties of organs are modeled by particles, and cluster-based shape matching is used to simulate soft deformation. The haptic interaction between tools and soft tissue is modeled as a collision between a capsule and particles. Constraint-based haptic rendering is used to generate feedback force and the non-penetrating position of the virtual tool. The proposed system can simulate the major steps of laparoscopic cholecystectomy, such as the anatomy of Calot's triangle, clipping of the cystic duct and biliary artery, disjunction of the cystic duct and biliary artery, and separation of the gallbladder bed. The experimental results show that haptic rendering can be performed at a high frequency (> 900 Hz), whereas mesh skinning and graphics rendering can be performed at 60 frames per second (fps).
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
7.80
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信