探路情感:阅读地图、身体和殖民地电子游戏中的情感

IF 0.1 4区 社会学 Q4 CULTURAL STUDIES
Souvik Mukherjee
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引用次数: 0

摘要

探路者是电子游戏《质量效应:仙女座》(Bioware,2017)的主角,他经常凝视着广阔的仙女座星系、它的行星系统,以及经常充满敌意的行星景观,其中一些需要让人类殖民者居住,她根据任务的殖民承诺,为他们侦察地形,使其适合居住。开拓者甚至可以在帝国时代的任何一款游戏(Ensemble Studios等,1997-)的广阔地图上进行勘测,这些游戏大多被黑色的“战争迷雾”所掩盖,等待玩家殖民。正如游戏研究人员Shoshana Magnet所描述的那样,这个空间是一个“游戏景观”或“在特定意识形态框架内积极构建的电子游戏景观”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pathfinding Affect: Reading Maps, Bodies and the Affective in Colonial Videogames
The Pathfinder, the protagonist of the videogame Mass Effect: Andromeda (Bioware, 2017), often gazes across the vast expanse of the Andromeda Galaxy, its planetary systems and also the often-hostile landscape of the planets, some of which need to be made habitable for the human colonists for whom she scouts the terrain to make it inhabitable in accordance with the colonial promise of the mission. The Pathfinder could even have been surveying the vast map of any of the Age of Empires games (Ensemble Studios, etc., 1997–), mostly obscured by the black ‘fog of war’ and waiting to be colonised by the player. As games researcher Shoshana Magnet describes it, the space is a ‘gamescape’ or a ‘landscape in video games [that] is actively constructed within a particular ideological framework’.
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来源期刊
Parallax
Parallax Multiple-
CiteScore
0.50
自引率
0.00%
发文量
0
期刊介绍: Founded in 1995, parallax has established an international reputation for bringing together outstanding new work in cultural studies, critical theory and philosophy. parallax publishes themed issues that aim to provoke exploratory, interdisciplinary thinking and response. Each issue of parallax provides a forum for a wide spectrum of perspectives on a topical question or concern. parallax will be of interest to those working in cultural studies, critical theory, cultural history, philosophy, gender studies, queer theory, post-colonial theory, English and comparative literature, aesthetics, art history and visual cultures.
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