增强现实(AR)访问应用程序汇编程序到VI学校后的团队9“外部信息”

Lilis Novia Santi, N. Nuriman, Kendid Mahmudi
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引用次数: 0

摘要

本研究旨在确定教材的有效性和有效性的结果。所使用的研究是Borg和Gall模型的研发研究,分为10个阶段,即初步研究、规划和开发、初始产品设计开发、产品验证、初始产品修订、使用试验、产品开发修订、有效性试验、最终产品和传播。在验证过程中,对SDN 1 Grajagan、SDN 4 Grajagan和SDN 8 Grajagan六年级学生的数据分析结果显示,平均有效率为91.72%,因此属于非常有效的类别。该产品的有效性是基于学生的反应和学习成果测试。有限试验期间的数据结果显示,该产品的阳性反应率为88.4%。同时,SDN 1 Grajagan、SDN 4 Grajagan和SDN 8 Grajagan的产品有效性试验结果分别为80%、72.22%和90%。这表明,基于增强现实(AR)的教科书在学习时是非常可行和有效的。本研究旨在确定所开发教材的有效性和有效性。所使用的研究是对Borg和Gall研究模型开发的研究,分为10个研究阶段,即前景研究、规划和开发、早期产品设计开发、产品验证、早期产品修订、使用测试、开发产品修订、效率测试、最终产品和传播。在验证时,对六级SDN 1年级、SDN 4年级和SDN 8年级的学生数据分析显示,验证水平的平均百分比为91.72%,因此他们进入了一个非常有效的类别。该产品的功效是根据学生的反应和研究结果来判断的。有限的测试结果显示,88.4%的产品呈阳性反应。而SDN 1 Grajagan、SDN 4 Grajagan和SDN 8 Grajagan的产品效率测试结果分别为80%、72.22%和90%。这表明,增强现实(AR)教学书籍是非常有价值和有效的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN BUKU AJAR BERBASIS AUGMENTED REALITY (AR) MENGGUNAKAN ASSEMBLR APPS PADA TEMA 9 “MENJELAJAH ANGKASA LUAR” KELAS VI SEKOLAH DASAR
This study aims to determine the results of the validity and effectiveness of the textbooks. The research used is the research and development research of the Borg and Gall model with 10 stages of research, namely preliminary research, planning and development, initial product design development, product validation, initial product revision, use trials, product development revisions, effectiveness trials, final product, dissemination. The results of data analysis for sixth grade students at SDN 1 Grajagan, SDN 4 Grajagan, and SDN 8 Grajagan during validation showed the average percentage of validity was 91.72 percent so that it was in the very valid category. The effectiveness of the product is seen based on student responses and learning outcomes tests. The results of the data during the limited trial showed a positive response to the product by 88.4 percent. Meanwhile, the results of the product effectiveness trial at SDN 1 Grajagan, SDN 4 Grajagan, SDN 8 Grajagan were 80 percent, 72.22 percent, 90 percent respectively. This shows that Augmented Reality (AR) based textbooks are very feasible and effective to use when learning. Penelitian ini bertujuan mengetahui hasil validitas dan efektivitas dari buku ajar yang dikembangkan. Penelitian yang digunakan ialah penelitian pengembangan Research and Development model Borg and Gall dengan 10 tahapan penelitian, yaitu penelitian pendahuluan, perencanaan dan pengembangan, pengembangan desain produk awal, validasi produk, revisi produk awal, uji coba penggunaan, revisi produk pengembangan, uji coba keefektifan, produk final, Dissemination. Hasil analisis data siswa kelas VI SDN 1 Grajagan, SDN 4 Grajagan, dan SDN 8 Grajagan saat validasi menunjukkan persentase rata-rata tingkat kevalidan sebesar 91,72 persen sehingga masuk kategori sangat valid. Keefektifan produk dilihat berdasarkan respons siswa dan tes hasil belajar. Hasil data saat uji coba terbatas menunjukkan respons positif terhadap produk sebesar 88.4 persen. Sedangkan hasil uji coba keefektifan produk di SDN 1 Grajagan, SDN 4 Grajagan, SDN 8 Grajagan secara berturut-turut ialah 80 persen, 72,22 persen, 90 persen. Hal tersebut menunjukkan buku ajar berbasis Augmented Reality (AR) sangat layak dan efektif digunakan saat pembelajaran.
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