野外路线博弈:效率、均衡、后悔和长除法约束下的无政府状态的价格

IF 1.1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
B. Monnot, F. Benita, G. Piliouras
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引用次数: 1

摘要

路由博弈是博弈论中研究得最多的领域之一。这些纸笔计算与理解日常交通路线的现实有多大关系?我们专注于一个语义丰富的数据集,该数据集捕获了数千名新加坡通勤者的日常行为的详细信息,并研究了以下基本问题:交通是否稳定?—系统行为是否与最小化延迟代理一致?-最终的系统是否有效?为了以一种符合我们日常直觉的方式捕捉交通网络的效率,我们引入了一个新的指标,自由流量指数(FFI),它反映了系统拥塞导致的低效率。在此过程中,我们仅利用真实世界的交通数据测量,提供了无政府状态价格上界的第一个无模型计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Routing Games in the Wild: Efficiency, Equilibration, Regret, and a Price of Anarchy Bound via Long Division
Routing games are amongst the most well studied domains of game theory. How relevant are these pen-and-paper calculations to understanding the reality of everyday traffic routing? We focus on a semantically rich dataset that captures detailed information about the daily behavior of thousands of Singaporean commuters and examine the following basic questions: - Does the traffic stabilize? - Is the system behavior consistent with latency-minimizing agents? - Is the resulting system efficient? In order to capture the efficiency of the traffic network in a way that agrees with our everyday intuition we introduce a new metric, the Free-flow Index (FFI), which reflects the inefficiency resulting from system congestion. Along the way, we provide the first model-free computation of an upper bound to the price of anarchy utilizing only real world measurements of traffic data.
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来源期刊
ACM Transactions on Economics and Computation
ACM Transactions on Economics and Computation COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
3.80
自引率
0.00%
发文量
11
期刊介绍: The ACM Transactions on Economics and Computation welcomes submissions of the highest quality that concern the intersection of computer science and economics. Of interest to the journal is any topic relevant to both economists and computer scientists, including but not limited to the following: Agents in networks Algorithmic game theory Computation of equilibria Computational social choice Cost of strategic behavior and cost of decentralization ("price of anarchy") Design and analysis of electronic markets Economics of computational advertising Electronic commerce Learning in games and markets Mechanism design Paid search auctions Privacy Recommendation / reputation / trust systems Systems resilient against malicious agents.
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