S. Bouchard, Yoann Dieudonné, Arnaud Labourel, A. Pelc
{"title":"非加权图中的几乎最优确定性寻宝","authors":"S. Bouchard, Yoann Dieudonné, Arnaud Labourel, A. Pelc","doi":"10.1145/3588437","DOIUrl":null,"url":null,"abstract":"A mobile agent navigating along edges of a simple connected unweighted graph, either finite or countably infinite, has to find an inert target (treasure) hidden in one of the nodes. This task is known as treasure hunt. The agent has no a priori knowledge of the graph, of the location of the treasure, or of the initial distance to it. The cost of a treasure hunt algorithm is the worst-case number of edge traversals performed by the agent until finding the treasure. Awerbuch et al. [3] considered graph exploration and treasure hunt for finite graphs in a restricted model where the agent has a fuel tank that can be replenished only at the starting node s. The size of the tank is B = 2 (1+α) r, for some positive real constant α, where r, called the radius of the graph, is the maximum distance from s to any other node. The tank of size B allows the agent to make at most ⌊ B ⌋ edge traversals between two consecutive visits at node s. Let e(d) be the number of edges whose at least one endpoint is at distance less than d from s. Awerbuch et al. [3] conjectured that it is impossible to find a treasure hidden in a node at distance at most d at cost nearly linear in e(d). We first design a deterministic treasure hunt algorithm working in the model without any restrictions on the moves of the agent at cost 𝒪(e(d) log d) and then show how to modify this algorithm to work in the model from Awerbuch et al. [3] with the same complexity. Thus, we refute the preceding 20-year-old conjecture. We observe that no treasure hunt algorithm can beat cost Θ (e(d)) for all graphs, and thus our algorithms are also almost optimal.","PeriodicalId":50922,"journal":{"name":"ACM Transactions on Algorithms","volume":"19 1","pages":"1 - 32"},"PeriodicalIF":0.9000,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Almost-Optimal Deterministic Treasure Hunt in Unweighted Graphs\",\"authors\":\"S. Bouchard, Yoann Dieudonné, Arnaud Labourel, A. Pelc\",\"doi\":\"10.1145/3588437\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A mobile agent navigating along edges of a simple connected unweighted graph, either finite or countably infinite, has to find an inert target (treasure) hidden in one of the nodes. This task is known as treasure hunt. The agent has no a priori knowledge of the graph, of the location of the treasure, or of the initial distance to it. The cost of a treasure hunt algorithm is the worst-case number of edge traversals performed by the agent until finding the treasure. Awerbuch et al. [3] considered graph exploration and treasure hunt for finite graphs in a restricted model where the agent has a fuel tank that can be replenished only at the starting node s. The size of the tank is B = 2 (1+α) r, for some positive real constant α, where r, called the radius of the graph, is the maximum distance from s to any other node. The tank of size B allows the agent to make at most ⌊ B ⌋ edge traversals between two consecutive visits at node s. Let e(d) be the number of edges whose at least one endpoint is at distance less than d from s. Awerbuch et al. [3] conjectured that it is impossible to find a treasure hidden in a node at distance at most d at cost nearly linear in e(d). We first design a deterministic treasure hunt algorithm working in the model without any restrictions on the moves of the agent at cost 𝒪(e(d) log d) and then show how to modify this algorithm to work in the model from Awerbuch et al. [3] with the same complexity. Thus, we refute the preceding 20-year-old conjecture. We observe that no treasure hunt algorithm can beat cost Θ (e(d)) for all graphs, and thus our algorithms are also almost optimal.\",\"PeriodicalId\":50922,\"journal\":{\"name\":\"ACM Transactions on Algorithms\",\"volume\":\"19 1\",\"pages\":\"1 - 32\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2023-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Algorithms\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1145/3588437\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, THEORY & METHODS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Algorithms","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/3588437","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
Almost-Optimal Deterministic Treasure Hunt in Unweighted Graphs
A mobile agent navigating along edges of a simple connected unweighted graph, either finite or countably infinite, has to find an inert target (treasure) hidden in one of the nodes. This task is known as treasure hunt. The agent has no a priori knowledge of the graph, of the location of the treasure, or of the initial distance to it. The cost of a treasure hunt algorithm is the worst-case number of edge traversals performed by the agent until finding the treasure. Awerbuch et al. [3] considered graph exploration and treasure hunt for finite graphs in a restricted model where the agent has a fuel tank that can be replenished only at the starting node s. The size of the tank is B = 2 (1+α) r, for some positive real constant α, where r, called the radius of the graph, is the maximum distance from s to any other node. The tank of size B allows the agent to make at most ⌊ B ⌋ edge traversals between two consecutive visits at node s. Let e(d) be the number of edges whose at least one endpoint is at distance less than d from s. Awerbuch et al. [3] conjectured that it is impossible to find a treasure hidden in a node at distance at most d at cost nearly linear in e(d). We first design a deterministic treasure hunt algorithm working in the model without any restrictions on the moves of the agent at cost 𝒪(e(d) log d) and then show how to modify this algorithm to work in the model from Awerbuch et al. [3] with the same complexity. Thus, we refute the preceding 20-year-old conjecture. We observe that no treasure hunt algorithm can beat cost Θ (e(d)) for all graphs, and thus our algorithms are also almost optimal.
期刊介绍:
ACM Transactions on Algorithms welcomes submissions of original research of the highest quality dealing with algorithms that are inherently discrete and finite, and having mathematical content in a natural way, either in the objective or in the analysis. Most welcome are new algorithms and data structures, new and improved analyses, and complexity results. Specific areas of computation covered by the journal include
combinatorial searches and objects;
counting;
discrete optimization and approximation;
randomization and quantum computation;
parallel and distributed computation;
algorithms for
graphs,
geometry,
arithmetic,
number theory,
strings;
on-line analysis;
cryptography;
coding;
data compression;
learning algorithms;
methods of algorithmic analysis;
discrete algorithms for application areas such as
biology,
economics,
game theory,
communication,
computer systems and architecture,
hardware design,
scientific computing