重新编程电子游戏的历史:历史学家对电子游戏及其历史的看法

IF 0.3 Q2 HISTORY
J. Lawler, S. Smith
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引用次数: 0

摘要

摘要本文探讨了历史学家认识到电子游戏对他们研究美国现代史的重要性的必要性和机会。虽然本文植根于美国历史的具体例子,但呼吁历史学家研究电子游戏,参与丰富的游戏研究领域,并探索电子游戏作为历史学术的来源,这是一个普遍的呼吁,适用于历史的所有领域。在本文中,我们认为数字游戏是媒体和文化史的重要组成部分,尽管媒体学者和其他对游戏研究感兴趣的人已经开始研究电子游戏史,但历史学家对媒体的反应很慢,甚至对将电子游戏作为历史来源的研究也很慢。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reprogramming the History of Video Games: A Historian’s Approach to Video Games and Their History
Abstract This paper explores the need and opportunities for historians to recognize the importance of video games to their research in modern American history. While this paper is rooted in examples specific to United States history, the call for historians to examine video games, engage with the rich field of games studies, and explore video games as sources in historical scholarship is a universal one, applicable to all fields of history. In this paper we argue that digital games are an essential part of media and cultural history and while media scholars and others interested in game studies have taken up the mantel of video games history, historians have been slow to respond to the medium and even slower to engage with video games as historical sources.
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来源期刊
International Public History
International Public History Arts and Humanities-History
CiteScore
0.40
自引率
0.00%
发文量
12
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