点对点,简单或复杂:形状重建算法综述

IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS
Farnaz Sheikhi, Behnam Zeraatkar, Sama Hanaie
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引用次数: 0

摘要

点图案点是从2D对象的所有区域(内部或边界)中获取的样本。给定平面上的一组点图案点,形状重建问题寻求找到点的边界。这些边界在数学上并没有明确定义。因此,最好的算法是产生最接近人类视觉感知的结果。设计这些算法面临着不同的挑战,例如不受人类监督的独立性,以及检测多个组件、孔洞和尖角的能力。在本文中,我们对形状重建的丰富研究进行了全面的回顾,对算法背后的思想进行了分类,并强调了它们的优缺点。此外,为了克服实现这些算法的障碍,我们提供了一个集成的应用程序来可视化突出算法的输出,以便进一步比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Dot to dot, simple or sophisticated: a survey on shape reconstruction algorithms

Dot to dot, simple or sophisticated: a survey on shape reconstruction algorithms

Dot pattern points are the samples taken from all regions of a 2D object, either inside or the boundary. Given a set of dot pattern points in the plane, the shape reconstruction problem seeks to find the boundaries of the points. These boundaries are not mathematically well-defined. Hence, a superior algorithm is the one which produces the result closest to the human visual perception. There are different challenges in designing these algorithms, such as the independence from human supervision, and the ability to detect multiple components, holes and sharp corners. In this paper, we present a thorough review on the rich body of research in shape reconstruction, classify the ideas behind the algorithms, and highlight their pros and cons. Moreover, to overcome the barriers of implementing these algorithms, we provide an integrated application to visualize the outputs of the prominent algorithms for further comparison.

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来源期刊
Acta Informatica
Acta Informatica 工程技术-计算机:信息系统
CiteScore
2.40
自引率
16.70%
发文量
24
审稿时长
>12 weeks
期刊介绍: Acta Informatica provides international dissemination of articles on formal methods for the design and analysis of programs, computing systems and information structures, as well as related fields of Theoretical Computer Science such as Automata Theory, Logic in Computer Science, and Algorithmics. Topics of interest include: • semantics of programming languages • models and modeling languages for concurrent, distributed, reactive and mobile systems • models and modeling languages for timed, hybrid and probabilistic systems • specification, program analysis and verification • model checking and theorem proving • modal, temporal, first- and higher-order logics, and their variants • constraint logic, SAT/SMT-solving techniques • theoretical aspects of databases, semi-structured data and finite model theory • theoretical aspects of artificial intelligence, knowledge representation, description logic • automata theory, formal languages, term and graph rewriting • game-based models, synthesis • type theory, typed calculi • algebraic, coalgebraic and categorical methods • formal aspects of performance, dependability and reliability analysis • foundations of information and network security • parallel, distributed and randomized algorithms • design and analysis of algorithms • foundations of network and communication protocols.
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