虚拟城市实地研究:使用基于上下文的界面原型评估城市交互设计

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Robert Dongas, Kazjon Grace, Samuel Gillespie, Marius Hoggenmueller, M. Tomitsch, Stewart Worrall
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引用次数: 0

摘要

在这项研究中,我们建议使用虚拟城市现场研究(VUFS),通过基于上下文的界面原型来评估听觉界面的交互设计。虚拟现场测试使用混合现实技术,将真实世界测试的保真度与实验室测试的可负担性和速度相结合。在本文中,我们将这一概念应用于具有高度真实感和保真度的自动驾驶汽车(AV) -行人交互的快速测试声音设计。我们还建议使用心理测量学验证的存在措施来验证VUFS的真实性。使用混合的定性和定量方法,我们分析了用户在我们的VUFS原型中存在的感知以及与我们的原型有效性的关系。我们还研究了高阶双声空间化音频的使用及其对存在的影响。我们的研究结果提供了如何设计VUFS以促进呈现的见解,以及如何利用这一点的设计指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Urban Field Studies: Evaluating Urban Interaction Design Using Context-Based Interface Prototypes
In this study, we propose the use of virtual urban field studies (VUFS) through context-based interface prototypes for evaluating the interaction design of auditory interfaces. Virtual field tests use mixed-reality technologies to combine the fidelity of real-world testing with the affordability and speed of testing in the lab. In this paper, we apply this concept to rapidly test sound designs for autonomous vehicle (AV)–pedestrian interaction with a high degree of realism and fidelity. We also propose the use of psychometrically validated measures of presence in validating the verisimilitude of VUFS. Using mixed qualitative and quantitative methods, we analysed users’ perceptions of presence in our VUFS prototype and the relationship to our prototype’s effectiveness. We also examined the use of higher-order ambisonic spatialised audio and its impact on presence. Our results provide insights into how VUFS can be designed to facilitate presence as well as design guidelines for how this can be leveraged.
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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