{"title":"创建交互式仪表板以支持中学教师实施技术支持的基于问题的学习计划","authors":"Min Liu, Chenglu Li, Zilong Pan","doi":"10.14434/ijdl.v13i1.31243","DOIUrl":null,"url":null,"abstract":"In this design case, we describe our experience of designing and creating a teacher’s dashboard as an accompanying tool to support sixth-grade teachers who implement a technology-supported problem-based learning program on sixth-grade space science in their classrooms. We describe in detail the background of this design case, our motivation to create this teacher’s dashboard, and our iterative design process over a period of five years. Our design process consists of three phases from the idea generation phase to both low- and high-fidelity versions of the prototyping phase to three iterations of the implementation phase. We present our rationales for making various design decisions over the process and our reflections on this design experience including the challenges we have encountered.","PeriodicalId":91509,"journal":{"name":"International journal of designs for learning","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Creating an Interactive Dashboard to Support Middle School Teachers’ Implementation of a Technology-Supported Problem-Based Learning Program\",\"authors\":\"Min Liu, Chenglu Li, Zilong Pan\",\"doi\":\"10.14434/ijdl.v13i1.31243\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this design case, we describe our experience of designing and creating a teacher’s dashboard as an accompanying tool to support sixth-grade teachers who implement a technology-supported problem-based learning program on sixth-grade space science in their classrooms. We describe in detail the background of this design case, our motivation to create this teacher’s dashboard, and our iterative design process over a period of five years. Our design process consists of three phases from the idea generation phase to both low- and high-fidelity versions of the prototyping phase to three iterations of the implementation phase. We present our rationales for making various design decisions over the process and our reflections on this design experience including the challenges we have encountered.\",\"PeriodicalId\":91509,\"journal\":{\"name\":\"International journal of designs for learning\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International journal of designs for learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14434/ijdl.v13i1.31243\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International journal of designs for learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14434/ijdl.v13i1.31243","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Creating an Interactive Dashboard to Support Middle School Teachers’ Implementation of a Technology-Supported Problem-Based Learning Program
In this design case, we describe our experience of designing and creating a teacher’s dashboard as an accompanying tool to support sixth-grade teachers who implement a technology-supported problem-based learning program on sixth-grade space science in their classrooms. We describe in detail the background of this design case, our motivation to create this teacher’s dashboard, and our iterative design process over a period of five years. Our design process consists of three phases from the idea generation phase to both low- and high-fidelity versions of the prototyping phase to three iterations of the implementation phase. We present our rationales for making various design decisions over the process and our reflections on this design experience including the challenges we have encountered.