MetaReality:在虚拟现实中使用驱动3D打印超材料增强触觉体验

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Martin Feick, Donald Degraen, Fabian Hupperich, A. Krüger
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引用次数: 2

摘要

在与虚拟现实对象的交互过程中,触觉反馈对于创造令人信服的沉浸式体验起着至关重要的作用。最近的工作建立在被动触觉反馈的基础上,着眼于设计和创造能够传达物体属性和特征的代理物体的制造过程。然而,这种方法在可扩展性方面仍然有限,因为每种材料都需要制造相应的对象。为了创造更灵活的3d打印代理,我们探索了超材料的潜力。为此,我们设计了能够在侧向压缩时改变其触觉表面特性的超材料结构,例如硬度和粗糙度。在这项工作中,我们根据已知影响触觉特性的特征设计了五种不同的超材料模式。我们评估了我们的样品是否能够在不同的压缩水平下成功地传达不同水平的粗糙度和硬度感觉。虽然我们发现粗糙度受到压缩状态的显著影响,但硬度似乎没有遵循相同的模式。在第二项研究中,我们重点研究了两种显示粗糙度感知前景的超材料模式,并研究了它们在虚拟现实中的视觉触觉感知。在这里,我们选择的两种超材料的八种不同的压缩状态被覆盖在六种视觉材料纹理上。我们的研究结果表明,特别是在低压缩状态下,我们的超材料是最有希望匹配显示给参与者的纹理的材料。此外,当被问及参与者感知到哪些材料时,他们使用了“破碎”和“损坏”等形容词。这表明,超材料表面纹理可以模拟不同的物体状态。我们的研究结果强调,超材料设计能够扩展3d打印表面结构的触觉体验范围,因为单个样品能够通过压缩重新配置其触觉感觉。六种视觉材料纹理:混凝土、木材、塑料、织物、玻璃和金属,主要用于实验中。此外,还有一个参与者如何与样本互动的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MetaReality: enhancing tactile experiences using actuated 3D-printed metamaterials in Virtual Reality
During interaction with objects in Virtual Reality haptic feedback plays a crucial role for creating convincing immersive experiences. Recent work building upon passive haptic feedback has looked towards fabrication processes for designing and creating proxy objects able to communicate objects’ properties and characteristics. However, such approaches remain limited in terms of scalability as for each material a corresponding object needs to be fabricated. To create more flexible 3D-printed proxies, we explore the potential of metamaterials. To this aim, we designed metamaterial structures able to alter their tactile surface properties, e.g., their hardness and roughness, upon lateral compression. In this work, we designed five different metamaterial patterns based on features that are known to affect tactile properties. We evaluated whether our samples were able to successfully convey different levels of roughness and hardness sensations at varying levels of compression. While we found that roughness was significantly affected by compression state, hardness did not seem to follow the same pattern. In a second study, we focused on two metamaterial patterns showing promise for roughness perception and investigated their visuo-haptic perception in Virtual Reality. Here, eight different compression states of our two selected metamaterials were overlaid with six visual material textures. Our results suggest that, especially at low compression states, our metamaterials were the most promising ones to match the textures displayed to the participants. Additionally, when asked which material participants perceived, adjectives, such as “broken” and “damaged” were used. This indicates that metamaterial surface textures could be able to simulate different object states. Our results underline that metamaterial design is able to extend the gamut of tactile experiences of 3D-printed surfaces structures, as a single sample is able to reconfigure its haptic sensation through compression. Graphical Abstract The six visual material textures: concrete, wood, plastic, fabric, glass and metal used in the main experiment. In addition, an example how participants interacted with the samples.
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CiteScore
5.80
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审稿时长
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