H. Putranta, H. Kuswanto, Mami Hajaroh, Siti Irene Astuti Dwiningrum, Rukiyati
{"title":"新冠肺炎疫情期间基于传统游戏的高中物理学习策略研究","authors":"H. Putranta, H. Kuswanto, Mami Hajaroh, Siti Irene Astuti Dwiningrum, Rukiyati","doi":"10.31349/revmexfise.19.010207","DOIUrl":null,"url":null,"abstract":"Physics learning during the Covid-19 pandemic must still be done so that students can still get physics intake. This phenomenological research aims to explore physics teacher strategies in conducting traditional game-based learning in senior high schools during the Covid-19 pandemic. The research data was collected through in-depth interviews with 10 physics teachers from five senior high schools in Yogyakarta. The ten participants were taken using the purposive sampling technique. The data analysis used analytic reduction which started with identifying important statements from the interview results, determining the core theme, and interpreting the physics learning strategy essence. The research results found that traditional game-based physics learning was carried out using contextual, inquiry, project, and problem-based learning models. The physics material is integrated into traditional games which include tulup, benthik, bekelan, sulamanda, egrang, sekongan, jeblugan, and gobak sodor. Physics learning evaluation is carried out by assessing assignments, performance, presentations, tests, and the results of making students' traditional games. Traditional game-based physics learning is done through distance learning applications such as Zoom, Google Meet, Google Classroom, Google Mail, and WhatsApp. Supporting factors for learning physics based on traditional games include efficient learning, learning can be done anywhere, and students can explore their abilities widely. Inhibiting factors for learning physics based on traditional games include unstable internet networks, students’ different abilities, and never done distance learning. The physics teacher’s competence, the student’s abilities, and the facilities availability are the main factors in determining the learning physics success based on traditional games during the Covid-19 pandemic.","PeriodicalId":49600,"journal":{"name":"Revista Mexicana De Fisica E","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Strategies of Physics Learning Based on Traditional Games in Senior High Schools during the Covid-19 Pandemic\",\"authors\":\"H. Putranta, H. Kuswanto, Mami Hajaroh, Siti Irene Astuti Dwiningrum, Rukiyati\",\"doi\":\"10.31349/revmexfise.19.010207\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Physics learning during the Covid-19 pandemic must still be done so that students can still get physics intake. This phenomenological research aims to explore physics teacher strategies in conducting traditional game-based learning in senior high schools during the Covid-19 pandemic. The research data was collected through in-depth interviews with 10 physics teachers from five senior high schools in Yogyakarta. The ten participants were taken using the purposive sampling technique. The data analysis used analytic reduction which started with identifying important statements from the interview results, determining the core theme, and interpreting the physics learning strategy essence. The research results found that traditional game-based physics learning was carried out using contextual, inquiry, project, and problem-based learning models. The physics material is integrated into traditional games which include tulup, benthik, bekelan, sulamanda, egrang, sekongan, jeblugan, and gobak sodor. Physics learning evaluation is carried out by assessing assignments, performance, presentations, tests, and the results of making students' traditional games. Traditional game-based physics learning is done through distance learning applications such as Zoom, Google Meet, Google Classroom, Google Mail, and WhatsApp. Supporting factors for learning physics based on traditional games include efficient learning, learning can be done anywhere, and students can explore their abilities widely. Inhibiting factors for learning physics based on traditional games include unstable internet networks, students’ different abilities, and never done distance learning. 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Strategies of Physics Learning Based on Traditional Games in Senior High Schools during the Covid-19 Pandemic
Physics learning during the Covid-19 pandemic must still be done so that students can still get physics intake. This phenomenological research aims to explore physics teacher strategies in conducting traditional game-based learning in senior high schools during the Covid-19 pandemic. The research data was collected through in-depth interviews with 10 physics teachers from five senior high schools in Yogyakarta. The ten participants were taken using the purposive sampling technique. The data analysis used analytic reduction which started with identifying important statements from the interview results, determining the core theme, and interpreting the physics learning strategy essence. The research results found that traditional game-based physics learning was carried out using contextual, inquiry, project, and problem-based learning models. The physics material is integrated into traditional games which include tulup, benthik, bekelan, sulamanda, egrang, sekongan, jeblugan, and gobak sodor. Physics learning evaluation is carried out by assessing assignments, performance, presentations, tests, and the results of making students' traditional games. Traditional game-based physics learning is done through distance learning applications such as Zoom, Google Meet, Google Classroom, Google Mail, and WhatsApp. Supporting factors for learning physics based on traditional games include efficient learning, learning can be done anywhere, and students can explore their abilities widely. Inhibiting factors for learning physics based on traditional games include unstable internet networks, students’ different abilities, and never done distance learning. The physics teacher’s competence, the student’s abilities, and the facilities availability are the main factors in determining the learning physics success based on traditional games during the Covid-19 pandemic.
期刊介绍:
The Revista Mexicana de Física (Rev. Mex. Fis.) publishes original papers of interest to our readers from the physical science com unity. Language may be English or Spanish, however, given the nature of our readers, English is recommended. Articles are classified as follows:
Research. Articles reporting original results in physical science.
Instrumentation. Articles reporting original contributions on design and construction of scientific instruments. They should present new instruments and techniques oriented to physical science problems solutions. They must also report measurements performed with the described instrument.
Reviews. Critical surveys of specific physical science topics in which recent published information is analyzed and discussed. They should be accessible to physics graduate students and non specialists, and provide valuable bibliography to the specialist.
Comments. Short papers (four pages maximum) that assess critically papers by others authors previously published in the Revista Mexicana de Física. A comment should state clearly to which paper it refers.