Olena Troshkina, V. Us, A. Mostovenko, L. Shevchenko, N. Novoselchuk
{"title":"景观公园设计中场景构建的电影化方法","authors":"Olena Troshkina, V. Us, A. Mostovenko, L. Shevchenko, N. Novoselchuk","doi":"10.22616/j.landarchart.2022.20.09","DOIUrl":null,"url":null,"abstract":"The article describes and analyzes the possibility of using the method of writing a cinematic script in the design of park space, and it is a test of the method for teaching park design by the method of screenplay and generalization of the results. The authors analyze the possibility of applying this method in the actual design of the existing architectural environment of the city and compare the results with the results of their colleagues from another educational institution of architectural profile in performing similar tasks. The article proves that the cinematographic script, not the theatrical one, is the most suitable for the analysis of the architectural environment and writing the script of its perception. Sid Field's film paradigm, based on Sid Field's film paradigm, is based on the slogan \"Every moment the spectator should be interested in what will happen next?\" modern city life. According to the screenplay, which has its own structural units, the territory of the park is also divided into several functional zones, each of which corresponds to the cinematic elements. As in the movie, each part of the park evokes certain emotions, which are programmed by the designers in advance. This can be done by manipulating space and its boundaries. The authors suggest that this method of cinematic scenario can be used in the design of the architectural environment of the city, as a new part of it (urban quarter, neighborhood, and district) and in adjusting the existing historical environment.","PeriodicalId":40393,"journal":{"name":"Landscape Architecture and Art","volume":" ","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2022-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Cinematic methods of scenario construction in the design of landscape parks\",\"authors\":\"Olena Troshkina, V. Us, A. Mostovenko, L. Shevchenko, N. Novoselchuk\",\"doi\":\"10.22616/j.landarchart.2022.20.09\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article describes and analyzes the possibility of using the method of writing a cinematic script in the design of park space, and it is a test of the method for teaching park design by the method of screenplay and generalization of the results. The authors analyze the possibility of applying this method in the actual design of the existing architectural environment of the city and compare the results with the results of their colleagues from another educational institution of architectural profile in performing similar tasks. The article proves that the cinematographic script, not the theatrical one, is the most suitable for the analysis of the architectural environment and writing the script of its perception. Sid Field's film paradigm, based on Sid Field's film paradigm, is based on the slogan \\\"Every moment the spectator should be interested in what will happen next?\\\" modern city life. According to the screenplay, which has its own structural units, the territory of the park is also divided into several functional zones, each of which corresponds to the cinematic elements. As in the movie, each part of the park evokes certain emotions, which are programmed by the designers in advance. This can be done by manipulating space and its boundaries. The authors suggest that this method of cinematic scenario can be used in the design of the architectural environment of the city, as a new part of it (urban quarter, neighborhood, and district) and in adjusting the existing historical environment.\",\"PeriodicalId\":40393,\"journal\":{\"name\":\"Landscape Architecture and Art\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.1000,\"publicationDate\":\"2022-10-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Landscape Architecture and Art\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22616/j.landarchart.2022.20.09\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Landscape Architecture and Art","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22616/j.landarchart.2022.20.09","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHITECTURE","Score":null,"Total":0}
Cinematic methods of scenario construction in the design of landscape parks
The article describes and analyzes the possibility of using the method of writing a cinematic script in the design of park space, and it is a test of the method for teaching park design by the method of screenplay and generalization of the results. The authors analyze the possibility of applying this method in the actual design of the existing architectural environment of the city and compare the results with the results of their colleagues from another educational institution of architectural profile in performing similar tasks. The article proves that the cinematographic script, not the theatrical one, is the most suitable for the analysis of the architectural environment and writing the script of its perception. Sid Field's film paradigm, based on Sid Field's film paradigm, is based on the slogan "Every moment the spectator should be interested in what will happen next?" modern city life. According to the screenplay, which has its own structural units, the territory of the park is also divided into several functional zones, each of which corresponds to the cinematic elements. As in the movie, each part of the park evokes certain emotions, which are programmed by the designers in advance. This can be done by manipulating space and its boundaries. The authors suggest that this method of cinematic scenario can be used in the design of the architectural environment of the city, as a new part of it (urban quarter, neighborhood, and district) and in adjusting the existing historical environment.