{"title":"情感与跨内侧性格分析","authors":"N. Lamerichs, Nieves Rosendo","doi":"10.1353/nar.2022.0011","DOIUrl":null,"url":null,"abstract":"ABSTRACT:Fans of games and media have generally been analyzed as social communities that invest in particular narratives. Their reception is not just critical, but affective, spanning a wide range of emotions from love and nostalgia to frustration. In this essay, I propose a model of affective reception that attends to both textual representation and affective responses of audiences. By drawing from affect theory, I conceptualize affect as a dynamic process with social, political, and temporal dimensions. I apply this model to the controversy around the playable character Kassandra from Assassin's Creed: Odyssey, which functions as a case study to show how affective reception works in practice. Ultimately, I argue that to understand contemporary media and their characters, we need to look deeper into these affective responses of different interpretive communities.","PeriodicalId":45865,"journal":{"name":"NARRATIVE","volume":"30 1","pages":"197 - 209"},"PeriodicalIF":0.5000,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Affect and the Analysis of Transmedial Characters\",\"authors\":\"N. Lamerichs, Nieves Rosendo\",\"doi\":\"10.1353/nar.2022.0011\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT:Fans of games and media have generally been analyzed as social communities that invest in particular narratives. Their reception is not just critical, but affective, spanning a wide range of emotions from love and nostalgia to frustration. In this essay, I propose a model of affective reception that attends to both textual representation and affective responses of audiences. By drawing from affect theory, I conceptualize affect as a dynamic process with social, political, and temporal dimensions. I apply this model to the controversy around the playable character Kassandra from Assassin's Creed: Odyssey, which functions as a case study to show how affective reception works in practice. Ultimately, I argue that to understand contemporary media and their characters, we need to look deeper into these affective responses of different interpretive communities.\",\"PeriodicalId\":45865,\"journal\":{\"name\":\"NARRATIVE\",\"volume\":\"30 1\",\"pages\":\"197 - 209\"},\"PeriodicalIF\":0.5000,\"publicationDate\":\"2022-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"NARRATIVE\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1353/nar.2022.0011\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"LITERATURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"NARRATIVE","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/nar.2022.0011","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"LITERATURE","Score":null,"Total":0}
ABSTRACT:Fans of games and media have generally been analyzed as social communities that invest in particular narratives. Their reception is not just critical, but affective, spanning a wide range of emotions from love and nostalgia to frustration. In this essay, I propose a model of affective reception that attends to both textual representation and affective responses of audiences. By drawing from affect theory, I conceptualize affect as a dynamic process with social, political, and temporal dimensions. I apply this model to the controversy around the playable character Kassandra from Assassin's Creed: Odyssey, which functions as a case study to show how affective reception works in practice. Ultimately, I argue that to understand contemporary media and their characters, we need to look deeper into these affective responses of different interpretive communities.