转变电子参与:虚拟现实对话——为下一代虚拟现实电子参与研究构建和评估人工智能支持的框架

IF 2.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE
Lukasz Porwol, Agustin Garcia Pereira, Catherine L. Dumas
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引用次数: 0

摘要

目的本研究的目的是探索沉浸式虚拟现实(VR)是否可以补充电子参与,并帮助缓解阻碍有效沟通和协作的一些主要障碍。沉浸式虚拟现实(VR)可以补充电子参与,并有助于缓解阻碍有效沟通和协作的一些主要障碍。VR技术增强了讨论参与者的存在感和沉浸感;然而,由于缺乏负担得起和可访问的基础设施,研究新兴的虚拟现实技术是否适用于电子参与具有挑战性。在本文中,作者提出了一个新的框架,用于在电子参与的背景下分析严重的社交虚拟现实参与。设计/方法/方法作者提出了人工智能(AI)支持的、数据驱动的沉浸式虚拟现实环境中群体参与分析的新方法,作为下一代电子参与研究的推动者。作者提出了一种基于机器学习的VR交互日志分析基础设施来识别行为模式。本文包括在四个模拟的电子参与活动中对虚拟现实协作场景进行分类的特征工程,以及对所提出的方法性能的定量评估。发现作者将电子参与在线互动的理论维度与虚拟现实参与中的特定用户行为模式联系起来。人工智能驱动的沉浸式VR分析基础设施在模拟电子参与活动中自动分类行为场景方面表现出了良好的性能,作者对执行这种分类的特定功能的重要性表现出了新的见解。作者认为,我们的框架可以扩展到更多的功能,并可以涵盖更多的模式,以实现未来的电子参与沉浸式VR研究。研究局限性/含义本研究强调支持未来电子参与研究的技术手段,重点是将沉浸式VR技术作为一种推动者。这是在电子参与中使用这种人工智能和数据驱动基础设施进行实时分析的第一个用例,作者计划使用相同的基础设施进行更全面的研究。实际含义作者的平台已准备好供世界各地的研究人员使用。作者已经收到了美国(哈佛大学)和以色列研究人员的兴趣,并举办了在线合作会议。社会含义作者能够轻松访问云,并在世界任何地方全天候同时主持研究会议,而电子参与研究人员的成本非常有限。原创性/价值据作者所知,这是首次尝试构建专门的人工智能驱动的VR分析基础设施,以研究在线电子参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transforming e-participation: VR-dialogue – building and evaluating an AI-supported framework for next-gen VR-enabled e-participation research
Purpose The purpose of this study is to explore whether immersive virtual reality (VR) can complement e-participation and help alleviate some major obstacles that hinder effective communication and collaboration. Immersive virtual reality (VR) can complement e-participation and help alleviate some major obstacles hindering effective communication and collaboration. VR technologies boost discussion participants' sense of presence and immersion; however, studying emerging VR technologies for their applicability to e-participation is challenging because of the lack of affordable and accessible infrastructures. In this paper, the authors present a novel framework for analyzing serious social VR engagements in the context of e-participation. Design/methodology/approach The authors propose a novel approach for artificial intelligence (AI)-supported, data-driven analysis of group engagements in immersive VR environments as an enabler for next-gen e-participation research. The authors propose a machine-learning-based VR interactions log analytics infrastructure to identify behavioral patterns. This paper includes features engineering to classify VR collaboration scenarios in four simulated e-participation engagements and a quantitative evaluation of the proposed approach performance. Findings The authors link theoretical dimensions of e-participation online interactions with specific user-behavioral patterns in VR engagements. The AI-powered immersive VR analytics infrastructure demonstrated good performance in automatically classifying behavioral scenarios in simulated e-participation engagements and the authors showed novel insights into the importance of specific features to perform this classification. The authors argue that our framework can be extended with more features and can cover additional patterns to enable future e-participation immersive VR research. Research limitations/implications This research emphasizes technical means of supporting future e-participation research with a focus on immersive VR technologies as an enabler. This is the very first use-case for using this AI and data-driven infrastructure for real-time analytics in e-participation, and the authors plan to conduct more comprehensive studies using the same infrastructure. Practical implications The authors’ platform is ready to be used by researchers around the world. The authors have already received interest from researchers in the USA (Harvard University) and Israel and run collaborative online sessions. Social implications The authors enable easy cloud access and simultaneous research session hosting 24/7 anywhere in the world at a very limited cost to e-participation researchers. Originality/value To the best of the authors’ knowledge, this is the very first attempt at building a dedicated AI-driven VR analytics infrastructure to study online e-participation engagements.
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来源期刊
Transforming Government- People Process and Policy
Transforming Government- People Process and Policy INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
6.70
自引率
11.50%
发文量
44
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