利用无标记增强现实设计原子理论材料进化的交互式学习应用

Zhafira Fanmita, G. Guspatni
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引用次数: 0

摘要

为了提高学生的理解力和丰富学习经验,我们进行了一项研究,目的是设计一个使用无标记增强现实作为有趣解决方案的交互式学习应用程序。这是因为学习应用使用增强现实将原子理论材料演变为一种将创新技术与个性化学习相结合的教育形式,因此它可以帮助培养一代技术熟练并准备好面对未来挑战的人。本研究包括运用Plomp发展模型的教育设计研究,包括前期研究阶段,做需求与情境分析,文献综述,理论框架和原型设计阶段,包括初步计划和自我评价。对于基于初步研究数据和原型阶段的结果,可以得出结论,学习应用程序的设计采用Plomp开发模型,根据初步研究的分析结果,该模型产生的原型II已经按照设计的预期成功运行。这个应用程序原型有望继续生产学习应用程序,可以在学校使用,以支持化学学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Interactive Learning Application Using Markerless Augmented Reality on Evolution of Atomic Theory Material
To increase student understanding and enrich the learning experience, research was conducted with the aim of designing a interactive learning application using markerless augmented reality as an interesting solution. This is because learning applications use augmented reality in evolution of atomic theory material into a form of education that combines innovative technology with personalized learning, so that it can help create a generation that is technologically skilled and ready to face future challenges. This research includes educational design research using Plomp development model, including preliminary research stage by doing the needs and context analysis, literature review, and theoretical framework and prototyping stage, including initial plan and self evaluation. For the results based on preliminary research data and the prototyping phase, it can be concluded that the design of learning applications using Plomp development model which produces prototype II that has been successfully run as expected according to the design based on the results of analysis in preliminary research. This application prototype is hoped to be continued to produce learning applications that can be used in schools to support chemistry learning.
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