作为数字启发式的在线游戏

Q1 Arts and Humanities
Miriam G. Clinton
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引用次数: 0

摘要

虽然3D建模在最近几年才广泛应用于考古,但它在建筑研究中几乎不是一种新的或未经测试的方法。即便如此,考古学的3D建模在很大程度上仅限于插图的使用,而不是作为科学方法的一部分。本文以Pseira的Minoan House of the Rhyta为例,讨论了将3D建模不仅作为可视化工具,而且作为假设检验工具的应用结果。2014年夏天,米诺斯建模项目对位于Pseira的Rhyta的米诺斯住宅进行了新的密集建筑检查。该项目生成了状态和重建的3D模型。3D重建成为一个教育视频游戏的基础,作为测试空间使用的建筑理论的科学工具。当玩家在House of the Rhyta的各个房间中互动和走动时,他们的活动将被追踪,并与更传统的访问和循环模式分析方法的结果进行统计比较。本文将呈现这一众包在线游戏研究的初步结果,并讨论该技术在构建模型和游戏过程中所获得的优势和劣势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Online Gaming as Digital Heuristics
While 3D modeling has only come into widespread archaeological use in recent years, it is hardly a new or untested approach in the study of architecture. Even so, archaeological 3D modeling has largely been limited to use in illustrations, rather than treated as a part of the scientific method. Using the case study of the Minoan House of the Rhyta at Pseira, this article discusses the results of applying 3D modeling as not only a visualization, but also a hypothesis testing tool. In the summer of 2014, the Minoan Modeling Project undertook a new intensive architectural examination of the Minoan House of the Rhyta at Pseira. The project produced both state and reconstructed 3D models. The 3D reconstruction became the basis of an educational video game designed as a scientific tool to test architectural theories about the use of space. As gamers interact with and circulate through the various rooms in the House of the Rhyta, their movements are tracked and statistically compared with the results of more traditional methods of access and circulation pattern analysis. This article presents preliminary results of this crowdsourced online game study, in addition to discussing strengths and weaknesses of the technique as learned through the process of building the model and game.
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来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
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