在编码动画叙述中寻找计算机科学概念:紧张和机会

IF 4 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
K. Woo, Garry Falloon
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引用次数: 0

摘要

编程在世界各地的学校越来越受欢迎,通常由非专业教师教授,作为与其他学科领域的综合任务。在这篇文章中,我们探讨了计算机科学(CS)概念与学生在编码动画叙事(CAN)任务中的多模态表达之间的关系。通过这个集体案例研究,我们探讨了计算机科学概念如何支撑动画叙事的符号学元素,分析了影响学生运用这些概念的程度的因素,并揭示了CAN任务可能为在常规、非专业、跨学科的课堂上学习计算机科学概念带来的紧张和机会。研究结果表明,CAN任务在为学生提供学习具有挑战性的CS概念(如同步和并行)的机会方面是独一无二的。与此同时,CAN任务在非专业教室中教授CS概念带来了紧张,因为学生的项目通常是根据其视觉质量来评判的。在这种情况下,程序性知识,而不是概念性知识,可能是获得创造性成果的更有效途径。这也意味着绘画技能需要优先考虑。角色专业化通常会带来更高质量的项目,但却以牺牲学生个人在计算机科学方面的概念发展为代价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Search for Computer Science Concepts in Coding Animated Narratives: Tensions and Opportunities
Coding is increasingly popular in schools around the world and is often taught by non-specialist teachers as an integrated task with other subject areas. In this article, we explore the relationship between computer science (CS) concepts and students’ multimodal expression in a coding animated narrative (CAN) task in the context of an integrated English-Technology unit of learning. Through this collective case study, we explore how CS concepts underpin semiotic elements of an animated narrative, analyse the factors that influence the extent to which students exercise those concepts, and reveal the tensions and opportunities that a CAN task may present for learning computer science concepts in regular, non-specialist, cross-curricular classrooms. The findings suggest that CAN tasks are unique in presenting opportunities for students to learn challenging CS concepts such as synchronisation and parallelism. At the same time, CAN tasks present tensions for teaching CS concepts in non-specialist classrooms, where student projects are often judged on their visual qualities. In such settings, procedural, rather than conceptual knowledge, may be a more efficient route to creative outcomes. It also means that drawing skills need to be prioritised. Role specialisation often led to better quality projects but at the expense of individual students’ conceptual development in computer science.
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来源期刊
Journal of Educational Computing Research
Journal of Educational Computing Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.90
自引率
6.20%
发文量
69
期刊介绍: The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.
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